#297 Hariyama

#297 Hariyama

Height2.3 m(7'07")
Weight253.8 kg(559.5 lbs)
Gender75%25%
Gen 3

Hariyama's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 144
429
Attack 120
276
Defense 60
156
Sp. Atk 40
116
Sp. Def 60
156
Speed 50
136
1269
Type Effectiveness

Hariyama Abilities

Halves damage from Fire and Ice moves.

Increases Attack to 1.5× with a major status ailment.

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

View Hariyama Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Hariyama Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Sand Attackgroundstatus100Level 1Sand is hurled in the target's face, lowering the target's accuracy.
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Focus EnergynormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Arm Thrustfightingphysical15100Level 1The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Brinewaterspecial65100Level 1This move's power is doubled if the target's HP is at half or less.
Fake Outnormalphysical40100Level 10This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Force Palmfightingphysical60100Level 13The target is attacked with a shock wave. This may also leave the target with paralysis.
WhirlwindnormalstatusLevel 16The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Knock Offdarkphysical65100Level 19The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Bulk UpfightingstatusLevel 22The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Belly DrumnormalstatusLevel 26The user maximizes its Attack stat but loses HP equal to half its max HP.
DetectfightingstatusLevel 30This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Seismic Tossfightingphysical100Level 34The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Focus Punchfightingphysical150100Level 38The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
EndurenormalstatusLevel 42The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Close Combatfightingphysical120100Level 46The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Reversalfightingphysical100Level 50An all-out attack that becomes more powerful the less HP the user has.
Heavy Slamsteelphysical100Level 54The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Headlong Rushgroundphysical120100Level 60The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Chilling Waterwaterspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
CoachingfightingstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Diggroundphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punchfightingphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Iron Headsteelphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
Lash Outdarkphysical75100TMThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweepfightingphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Mud Shotgroundspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Slapgroundspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
Poison Jabpoisonphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Sliderockphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tombrockphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Scary Facenormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Downrockphysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Stomping Tantrumgroundphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edgerockphysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Surfwaterspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chopdarkphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Upper Handfightingphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Vacuum Wavefightingspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Zen Headbuttpsychicphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Hariyama Sprites

Pokedex Entries
Emerald

It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.

Ruby

HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this POKéMON’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Sapphire

HARIYAMA’s thick body may appear fat, but it is actually a hunk of solid muscle. If this POKéMON bears down and tightens all its muscles, its body becomes as hard as a rock.

FireRed

It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

Diamond

It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.

In Other Languages

Hariyama's Japanese name is Hariteyama (ハリテヤマ). Here are all the official names for Hariyama across different languages:

JapaneseハリテヤマHariteyama
Korean하리뭉
Chinese (Traditional)鐵掌力士
FrenchHariyama
GermanHariyama
SpanishHariyama
ItalianHariyama
Chinese (Simplified)铁掌力士

Hariyama Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate200
Base Friendship70
Growth RateFast Then Very Slow
Base Experience166

How to Get Hariyama

Hariyama can be encountered in the wild across multiple Pokemon games. Here is how to obtain Hariyama in every game where it is available:

FAQ

About Hariyama

Hariyama is a Fighting-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 474, Hariyama is classified as a Arm Thrust Pokémon and is part of the Makuhita → Hariyama evolution line.

In competitive play, Hariyama is placed in the PU tier where it holds a 4.24% usage rate. Its key abilities are Thick Fat and Guts and Sheer Force, which allow it to function as a versatile team member. Hariyama is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.

Hariyama can learn 101 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Bullet Punch, Drain Punch, Knock Off, Belly Drum. Standing at 2.3m tall and weighing 253.8kg, Hariyama has been a fan favorite since its debut in the Hoenn region games.