Regieleki Evolution
Regieleki Abilities
Powers up Electric-type moves.
Regieleki Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Thunder Shock | electric | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Rapid Spin | normal | physical | 50 | 100 | Level 1 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Electroweb | electric | special | 55 | 95 | Level 6 | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ancient Power | rock | special | 60 | 100 | Level 12 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Shock Wave | electric | special | 60 | – | Level 18 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Thunder Wave | electric | status | – | 90 | Level 24 | The user launches a weak jolt of electricity that paralyzes the target. |
| Extreme Speed | normal | physical | 80 | 100 | Level 30 | The user charges the target at blinding speed. This move always goes first. |
| Thunder Cage | electric | special | 80 | 90 | Level 36 | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. |
| Thunderbolt | electric | special | 90 | 100 | Level 42 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Magnet Rise | electric | status | – | – | Level 48 | The user levitates using electrically generated magnetism for five turns. |
| Thrash | normal | physical | 120 | 100 | Level 54 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Lock On | normal | status | – | – | Level 60 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Zap Cannon | electric | special | 120 | 50 | Level 66 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Hyper Beam | normal | special | 150 | 90 | Level 72 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Explosion | normal | physical | 250 | 100 | Level 78 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge | electric | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Regieleki Sprites
This Pokémon is a cluster of electrical energy. It’s said that removing the rings on Regieleki’s body will unleash the Pokémon’s latent power.
Its entire body is made up of a single organ that generates electrical energy. Regieleki is capable of creating all Galar’s electricity.
Regieleki's Japanese name is Regieleki (レジエレキ). Here are all the official names for Regieleki across different languages:
Regieleki Breeding
How to Get Regieleki
Regieleki is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Regieleki in every game where it is available:
About Regieleki
Regieleki is a Electric-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 580, Regieleki is classified as a Electron Pokémon and is part of the Regieleki evolution line.
In competitive play, Regieleki is placed in the AG tier where it holds a 2.44% usage rate. Its key abilities are Transistor, which allow it to function as a versatile team member. Regieleki is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Regieleki can learn 47 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rapid Spin, Volt Switch, Thunderbolt, Thunder Cage. Standing at 1.2m tall and weighing 145kg, Regieleki has been a fan favorite since its debut in the Galar region games.