Conkeldurr Evolution
Conkeldurr Abilities
Increases Attack to 1.5× with a major status ailment.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Strengthens punch-based moves to 1.2× their power.
Conkeldurr Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Pound | normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Low Kick | fighting | physical | – | 100 | Level 1 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Rock Throw | rock | physical | 50 | 90 | Level 1 | The user picks up and throws a small rock at the target to inflict damage. |
| Focus Energy | normal | status | – | – | Level 12 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Bulk Up | fighting | status | – | – | Level 16 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Rock Slide | rock | physical | 75 | 90 | Level 20 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Slam | normal | physical | 80 | 75 | Level 24 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Scary Face | normal | status | – | 100 | Level 30 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Dynamic Punch | fighting | physical | 100 | 50 | Level 36 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Hammer Arm | fighting | physical | 100 | 90 | Level 42 | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Stone Edge | rock | physical | 100 | 80 | Level 48 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Superpower | fighting | physical | 120 | 100 | Level 54 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Focus Punch | fighting | physical | 150 | 100 | Level 60 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Close Combat | fighting | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Defog | flying | status | – | – | Egg | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Detect | fighting | status | – | – | Egg | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Mach Punch | fighting | physical | 40 | 100 | Egg | The user throws a punch at blinding speed. This move always goes first. |
| Wide Guard | rock | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Conkeldurr Sprites
It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.
They use concrete pillars as walking canes. They know moves that enable them to swing the pillars freely in battle.
Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete.
Concrete mixed by Conkeldurr is much more durable than normal concrete, even when the compositions of the two materials are the same.
When going all out, this Pokémon throws aside its concrete pillars and leaps at opponents to pummel them with its fists.
Conkeldurr's Japanese name is Roubushin (ローブシン). Here are all the official names for Conkeldurr across different languages:
Conkeldurr Breeding
How to Get Conkeldurr
Conkeldurr is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Conkeldurr in every game where it is available:
About Conkeldurr
Conkeldurr is a Fighting-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 505, Conkeldurr is classified as a Muscular Pokémon and is part of the Timburr → Gurdurr → Conkeldurr evolution line.
In competitive play, Conkeldurr is placed in the UU tier where it holds a 14.54% usage rate. Its key abilities are Guts and Sheer Force and Iron Fist, which allow it to function as a versatile team member. Conkeldurr is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Conkeldurr can learn 86 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Mach Punch, Drain Punch, Knock Off, Earthquake. Standing at 1.4m tall and weighing 87kg, Conkeldurr has been a fan favorite since its debut in the Unova region games.