Espeon Abilities
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Reflects most non-damaging moves back at their user.
Espeon Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Take Down | normal | physical | 90 | 85 | Level 1 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Double Edge | normal | physical | 120 | 100 | Level 1 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Bite | dark | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Charm | fairy | status | – | 100 | Level 1 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Baton Pass | normal | status | – | – | Level 1 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Helping Hand | normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Covet | normal | physical | 60 | 100 | Level 1 | The user endearingly approaches the target, then steals the target's held item. |
| Copycat | normal | status | – | – | Level 1 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Sand Attack | ground | status | – | 100 | Level 5 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Quick Attack | normal | physical | 40 | 100 | Level 10 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Baby Doll Eyes | fairy | status | – | 100 | Level 15 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Swift | normal | special | 60 | – | Level 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Psybeam | psychic | special | 65 | 100 | Level 25 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Morning Sun | normal | status | – | – | Level 30 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Power Swap | psychic | status | – | – | Level 35 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Psychic | psychic | special | 90 | 100 | Level 40 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psych Up | normal | status | – | – | Level 45 | The user hypnotizes itself into copying any stat change made by the target. |
| Future Sight | psychic | special | 120 | 100 | Level 50 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Last Resort | normal | physical | 140 | 100 | Level 55 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Power Gem | rock | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | psychic | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Weather Ball | normal | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Espeon Sprites
It uses the fine hair that covers its body to sense air currents and predict its ene my's actions.
By reading air currents, it can predict things such as the weath er or its foe's next move.
The tip of its forked tail quivers when it is predicting its opponent's next move.
ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said that this POKéMON developed its precognitive powers to protect its TRAINER from harm.
An ESPEON is extremely loyal to any TRAINER it considers to be worthy. It is said to have developed precognitive powers to protect its TRAINER from harm.
Espeon's Japanese name is Eifie (エーフィ). Here are all the official names for Espeon across different languages:
Espeon Breeding
How to Get Espeon
Espeon is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Espeon in every game where it is available:
About Espeon
Espeon is a Psychic-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 525, Espeon is classified as a Sun Pokémon and is part of the Eevee → Vaporeon → Jolteon → Flareon → Espeon → Umbreon → Leafeon → Glaceon → Sylveon evolution line.
In competitive play, Espeon is placed in the NU tier where it holds a 11.46% usage rate. Its key abilities are Synchronize and Magic Bounce, which allow it to function as a versatile team member. Espeon is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Espeon can learn 101 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Calm Mind, Morning Sun, Draining Kiss, Stored Power. Standing at 0.9m tall and weighing 26.5kg, Espeon has been a fan favorite since its debut in the Johto region games.