Talonflame Evolution
Talonflame Abilities
Has a 30% chance of burning attacking Pokémon on contact.
Raises Flying moves' priority by one stage.
Talonflame Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Ember | fire | special | 40 | 100 | Level 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Quick Attack | normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Feint | normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Flare Blitz | fire | physical | 120 | 100 | Level 1 | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Flame Charge | fire | physical | 50 | 100 | Level 1 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Flail | normal | physical | – | 100 | Level 15 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Acrobatics | flying | physical | 55 | 100 | Level 22 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Agility | psychic | status | – | – | Level 29 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aerial Ace | flying | physical | 60 | – | Level 38 | The user confounds the target with speed, then slashes. This attack never misses. |
| Tailwind | flying | status | – | – | Level 47 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Steel Wing | steel | physical | 70 | 90 | Level 56 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Roost | flying | status | – | – | Level 65 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Fly | flying | physical | 90 | 95 | Level 74 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Brave Bird | flying | physical | 120 | 100 | Level 83 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feather Dance | flying | status | – | 100 | TM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hurricane | flying | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
Talonflame Sprites
In the fever of an exciting battle, it showers embers from the gaps between its feathers and takes to the air.
When attacking prey, it can reach speeds of up to 310 mph. It finishes its prey off with a colossal kick.
Its favorite foods are Wingull and Pikipek. It attacks with a powerful kick and grasps them firmly in its talons.
It zooms directly at its prey at flight speeds of close to 310 mph, while fiery embers scatter from gaps in its feathers.
Its tough wings don’t allow fire to pass through them. A long time ago, firefighters’ outfits were made from Talonflame wings.
Talonflame's Japanese name is Fiarrow (ファイアロー). Here are all the official names for Talonflame across different languages:
Talonflame Breeding
How to Get Talonflame
Talonflame is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Talonflame in every game where it is available:
About Talonflame
Talonflame is a Fire/Flying-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 499, Talonflame is classified as a Scorching Pokémon and is part of the Fletchling → Fletchinder → Talonflame evolution line.
In competitive play, Talonflame is placed in the UU tier where it holds a 6.29% usage rate. Its key abilities are Flame Body and Gale Wings, which allow it to function as a versatile team member. Talonflame is weak to Rock, Water, Electric-type moves, so trainers should plan around these vulnerabilities.
Talonflame can learn 69 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Roost, U Turn, Defog, Will O Wisp. Standing at 1.2m tall and weighing 24.5kg, Talonflame has been a fan favorite since its debut in the Kalos region games.