Honchkrow Evolution
Honchkrow Abilities
Prevents sleep.
Raises moves' critical hit rates one stage.
Raises Attack one stage upon KOing a Pokémon.
Honchkrow Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Wing Attack | flying | physical | 60 | 100 | Level 1 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Haze | ice | status | – | – | Level 1 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Sucker Punch | dark | physical | 70 | 100 | Level 1 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Night Slash | dark | physical | 70 | 100 | Level 1 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Quash | dark | status | – | 100 | Level 1 | The user suppresses the target and makes its move go last. |
| Swagger | normal | status | – | 85 | Level 25 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Nasty Plot | dark | status | – | – | Level 35 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Foul Play | dark | physical | 95 | 100 | Level 45 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Dark Pulse | dark | special | 80 | 100 | Level 55 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Comeuppance | dark | physical | 1 | 100 | Level 65 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Brave Bird | flying | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feather Dance | flying | status | – | 100 | TM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hex | ghost | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hurricane | flying | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Honchkrow Sprites
Becoming active at night, it is known to swarm with numerous MURKROW in tow.
It makes its MURKROW cronies bring it food. It idles its time away, grooming itself in its nest.
If one utters a deep cry, many MURKROW gather quickly. For this, it is called “Summoner of Night.”
It is merciless by nature. It is said that it never forgives the mistakes of its MURKROW followers.
If one utters a deep cry, many Murkrow gather quickly. For this, it is called “Summoner of Night.”
Honchkrow's Japanese name is Donkarasu (ドンカラス). Here are all the official names for Honchkrow across different languages:
Honchkrow Breeding
How to Get Honchkrow
Honchkrow is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Honchkrow in every game where it is available:
About Honchkrow
Honchkrow is a Dark/Flying-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 505, Honchkrow is classified as a Big Boss Pokémon and is part of the Murkrow → Honchkrow evolution line.
In competitive play, Honchkrow is placed in the ZU tier where it holds a 3.73% usage rate. Its key abilities are Insomnia and Super Luck and Moxie, which allow it to function as a versatile team member. Honchkrow is weak to Electric, Ice, Rock, Fairy-type moves, so trainers should plan around these vulnerabilities.
Honchkrow can learn 90 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Brave Bird, Sucker Punch, U Turn, Night Slash. Standing at 0.9m tall and weighing 27.3kg, Honchkrow has been a fan favorite since its debut in the Sinnoh region games.