Alolan Persian Evolution
Alolan Persian Abilities
Halves the damage from physical moves.
Powers up weak moves so the Pokémon can deal more damage with them.
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Alolan Persian Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Power Gem | rock | special | 80 | 100 | Level Up | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Scratch | normal | physical | 40 | 100 | Level Up 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Growl | normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Fake Out | normal | physical | 40 | 100 | Level Up 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Feint | normal | physical | 30 | 100 | Level Up 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Switcheroo | dark | status | – | 100 | Level Up 1 | The user trades held items with the target faster than the eye can follow. |
| Quash | dark | status | – | 100 | Level Up 1 | The user suppresses the target and makes its move go last. |
| Pay Day | normal | physical | 40 | 100 | Level Up 12 | Coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Bite | dark | physical | 60 | 100 | Level Up 16 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Taunt | dark | status | – | 100 | Level Up 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Assurance | dark | physical | 60 | 100 | Level Up 24 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Fury Swipes | normal | physical | 18 | 80 | Level Up 31 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Screech | normal | status | – | 85 | Level Up 36 | An earsplitting screech harshly lowers the target's Defense stat. |
| Night Slash | dark | physical | 70 | 100 | Level Up 42 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Nasty Plot | dark | status | – | – | Level Up 48 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Play Rough | fairy | physical | 90 | 90 | Level Up 54 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Aerial Ace | flying | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | psychic | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Amnesia | psychic | status | – | – | TM/HM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Burning Jealousy | fire | special | 70 | 100 | TM/HM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Charm | fairy | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Chilling Water | water | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Confuse Ray | ghost | status | – | 100 | TM/HM | The target is exposed to a sinister ray that causes confusion. |
| Curse | ghost | status | – | – | TM/HM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse | dark | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endeavor | normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM/HM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Foul Play | dark | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Icy Wind | ice | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM/HM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Metal Claw | steel | physical | 50 | 95 | TM/HM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Seed Bomb | grass | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | ghost | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Skitter Smack | bug | physical | 70 | 90 | TM/HM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM/HM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snarl | dark | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | ghost | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Although its fur has many admirers, it is tough to raise as a pet because of its fickle meanness.
The gem in its forehead glows on its own! It walks with all the grace and elegance of a proud queen.
Many adore it for its sophisticated air. However, it will lash out and scratch for little reason.
Its lithe muscles allow it to walk without making a sound. It attacks in an instant.
Behind its lithe, elegant appearance lies a barbaric side. It will tear apart its prey on a mere whim.
Alolan Persian's Japanese name is Persian (ペルシアン). Here are all the official names for Alolan Persian across different languages:
Alolan Persian Breeding
How to Get Alolan Persian
Alolan Persian is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Alolan Persian in every game where it is available:
About Alolan Persian
Alolan Persian is a Dark-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 440, Alolan Persian is classified as a Classy Cat Pokémon and is part of the Meowth → Persian → Perrserker → Alolan Persian evolution line.
In competitive play, Alolan Persian is placed in the PU tier where it holds a 1.13% usage rate. Its key abilities are Fur Coat and Technician and Rattled, which allow it to function as a versatile team member. Alolan Persian is weak to Fighting, Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Alolan Persian can learn 97 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Parting Shot, Foul Play, Knock Off, Switcheroo. Standing at 1.1m tall and weighing 33kg, Alolan Persian has been a fan favorite since its debut in the Alola region games.