Flittle Evolution
Flittle Abilities
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Reveals an opponent's held item upon entering battle.
Raises Speed one stage after each turn.
Flittle Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Confusion | psychic | special | 50 | 100 | Level 5 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Baby Doll Eyes | fairy | status | – | 100 | Level 8 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Disarming Voice | fairy | special | 40 | – | Level 11 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Quick Attack | normal | physical | 40 | 100 | Level 15 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Psybeam | psychic | special | 65 | 100 | Level 19 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Pluck | flying | physical | 60 | 100 | Level 24 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Agility | psychic | status | – | – | Level 29 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Uproar | normal | special | 90 | 100 | Level 34 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Pounce | bug | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Ally Switch | psychic | status | – | – | Egg | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Hypnosis | psychic | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Roost | flying | status | – | – | Egg | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
Flittle Sprites
Flittle’s toes levitate about half an inch above the ground because of the psychic power emitted from the frills on the Pokémon’s belly.
It spends its time running around wastelands. If anyone steals its beloved berries, it will chase them down and exact its revenge.
Flittle's Japanese name is Hirahina (ヒラヒナ). Here are all the official names for Flittle across different languages:
Flittle Breeding
How to Get Flittle
Flittle is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Flittle in every game where it is available:
About Flittle
Flittle is a Psychic-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 255, Flittle is classified as a Frill Pokémon and is part of the Flittle → Espathra evolution line.
In competitive play, Flittle is placed in the Doubles OU tier where it holds a 0.03% usage rate. Its key abilities are Anticipation and Frisk and Speed Boost, which allow it to function as a fast and unpredictable sweeper. Flittle is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Flittle can learn 45 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Protect, Baton Pass, Calm Mind, Stored Power. Standing at 0.2m tall and weighing 1.5kg, Flittle has been a fan favorite since its debut in the Paldea region games.