#171 Lanturn

#171 Lanturn

Height1.2 m(3'11")
Weight22.5 kg(49.6 lbs)
Gender50%50%
Gen 2

Lanturn's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 125
391
Attack 58
152
Defense 58
152
Sp. Atk 76
188
Sp. Def 76
188
Speed 67
170
1241
Type Effectiveness

Lanturn Abilities

Absorbs Electric moves, healing for 1/4 max HP.

Doubles the wild encounter rate.

Absorbs Water moves, healing for 1/4 max HP.

View Lanturn Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Lanturn Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Supersonicnormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Water Gunwaterspecial40100Level 1The target is blasted with a forceful shot of water.
Thunder Waveelectricstatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
StockpilenormalstatusLevel 1The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Spit Upnormalspecial100Level 1The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
SwallownormalstatusLevel 1The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Electro Ballelectricspecial100Level 1The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Eerie Impulseelectricstatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Bubble Beamwaterspecial65100Level 12A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Confuse Rayghoststatus100Level 16The target is exposed to a sinister ray that causes confusion.
Sparkelectricphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ChargeelectricstatusLevel 24The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Dischargeelectricspecial80100Level 30The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Aqua RingwaterstatusLevel 36The user envelops itself in a veil made of water. It regains some HP every turn.
Flailnormalphysical100Level 42The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Take Downnormalphysical9085Level 48A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Hydro Pumpwaterspecial11080Level 54The target is blasted by a huge volume of water launched under great pressure.
AgilitypsychicstatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AmnesiapsychicstatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Blizzardicespecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chilling Waterwaterspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling Gleamfairyspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flip Turnwaterphysical60100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Beamicespecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Windicespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Liquidationwaterphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Muddy Waterwaterspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scaldwaterspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surfwaterspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Waterfallwaterphysical80100TMThe user charges at the target and may make it flinch.
Whirlpoolwaterspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
MisticestatusEggThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Psybeampsychicspecial65100EggThe target is attacked with a peculiar ray. This may also confuse the target.
Soakwaterstatus100EggThe user shoots a torrent of water that changes the target's type to Water.
Sucker Punchdarkphysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.
Water Pulsewaterspecial60100EggThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Lanturn Sprites

Pokedex Entries
Gold

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Silver

It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.

Crystal

This POKéMON uses the bright part of its body, which changed from a dorsal fin, to lure prey.

Ruby

LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.

Sapphire

LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

In Other Languages

Lanturn's Japanese name is Lantern (ランターン). Here are all the official names for Lanturn across different languages:

JapaneseランターンLantern
Korean랜턴
Chinese (Traditional)電燈怪
FrenchLanturn
GermanLanturn
SpanishLanturn
ItalianLanturn
Chinese (Simplified)电灯怪

Lanturn Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate75
Base Friendship70
Growth RateSlow
Base Experience161

How to Get Lanturn

Lanturn is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Lanturn in every game where it is available:

FAQ

About Lanturn

Lanturn is a Water/Electric-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 460, Lanturn is classified as a Light Pokémon and is part of the Chinchou → Lanturn evolution line.

In competitive play, Lanturn is placed in the PU tier where it holds a 4.41% usage rate. Its key abilities are Volt Absorb and Illuminate and Water Absorb, which allow it to function as a versatile team member. Lanturn is weak to Grass, Ground-type moves, so trainers should plan around these vulnerabilities.

Lanturn can learn 84 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Volt Switch, Scald, Rest, Sleep Talk. Standing at 1.2m tall and weighing 22.5kg, Lanturn has been a fan favorite since its debut in the Johto region games.