#170 Chinchou

#170 Chinchou

Height0.5 m(1'08")
Weight12 kg(26.5 lbs)
Gender50%50%
Gen 2

Chinchou's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 75
291
Attack 38
112
Defense 38
112
Sp. Atk 56
148
Sp. Def 56
148
Speed 67
170
981
Type Effectiveness

Chinchou Abilities

Absorbs Electric moves, healing for 1/4 max HP.

Doubles the wild encounter rate.

Absorbs Water moves, healing for 1/4 max HP.

View Chinchou Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Chinchou Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Supersonicnormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
Water Gunwaterspecial40100Level 1The target is blasted with a forceful shot of water.
Electro Ballelectricspecial100Level 4The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Thunder Waveelectricstatus90Level 8The user launches a weak jolt of electricity that paralyzes the target.
Bubble Beamwaterspecial65100Level 12A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
Confuse Rayghoststatus100Level 16The target is exposed to a sinister ray that causes confusion.
Sparkelectricphysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
ChargeelectricstatusLevel 24The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Dischargeelectricspecial80100Level 28The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Aqua RingwaterstatusLevel 32The user envelops itself in a veil made of water. It regains some HP every turn.
Flailnormalphysical100Level 36The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Take Downnormalphysical9085Level 40A reckless full-body charge attack for slamming into the target. This also damages the user a little.
Hydro Pumpwaterspecial11080Level 44The target is blasted by a huge volume of water launched under great pressure.
AgilitypsychicstatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AmnesiapsychicstatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Blizzardicespecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Chilling Waterwaterspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling Gleamfairyspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flip Turnwaterphysical60100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Ice Beamicespecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Icy Windicespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Liquidationwaterphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Muddy Waterwaterspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scaldwaterspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Surfwaterspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Waterfallwaterphysical80100TMThe user charges at the target and may make it flinch.
Whirlpoolwaterspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
MisticestatusEggThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Psybeampsychicspecial65100EggThe target is attacked with a peculiar ray. This may also confuse the target.
Soakwaterstatus100EggThe user shoots a torrent of water that changes the target's type to Water.
Sucker Punchdarkphysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.
Water Pulsewaterspecial60100EggThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Chinchou Sprites

Pokedex Entries
Ultra Moon

Chinchou blink their shining antennae at one another to claim their respective turf.

Gold

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

Silver

On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.

Crystal

Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.

Ruby

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

In Other Languages

Chinchou's Japanese name is Chonchie (チョンチー). Here are all the official names for Chinchou across different languages:

Korean초라기
JapaneseチョンチーChonchie
Chinese (Traditional)燈籠魚
FrenchLoupio
GermanLampi
SpanishChinchou
ItalianChinchou
Chinese (Simplified)灯笼鱼

Chinchou Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate190
Base Friendship70
Growth RateSlow
Base Experience66

How to Get Chinchou

Chinchou is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Chinchou in every game where it is available:

FAQ

About Chinchou

Chinchou is a Water/Electric-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 330, Chinchou is classified as a Angler Pokémon and is part of the Chinchou → Lanturn evolution line.

In competitive play, Chinchou is placed in the ZU tier where it holds a 0.15% usage rate. Its key abilities are Volt Absorb and Illuminate and Water Absorb, which allow it to function as a versatile team member. Chinchou is weak to Grass, Ground-type moves, so trainers should plan around these vulnerabilities.

Chinchou can learn 77 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Volt Switch, Scald, Rest, Sleep Talk. Standing at 0.5m tall and weighing 12kg, Chinchou has been a fan favorite since its debut in the Johto region games.