#482 Azelf

#482 Azelf

Height0.3 m(0'12")
Weight0.3 kg(0.7 lbs)
GenderGenderless
Gen 4

Azelf Evolution

Azelf's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 75
291
Attack 125
286
Defense 70
176
Sp. Atk 125
286
Sp. Def 70
176
Speed 115
266
1481
View Azelf Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Azelf Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Confusionpsychicspecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
RestpsychicstatusLevel 1The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Swiftnormalspecial60Level 7Star-shaped rays are shot at opposing Pokémon. This attack never misses.
DetectfightingstatusLevel 14This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psybeampsychicspecial65100Level 21The target is attacked with a peculiar ray. This may also confuse the target.
ImprisonpsychicstatusLevel 28If opposing Pokémon know any move also known by the user, they are prevented from using it.
Extrasensorypsychicspecial80100Level 35The user attacks with an odd, unseeable power. This may also make the target flinch.
Nasty PlotdarkstatusLevel 42The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Psychicpsychicspecial90100Level 49The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Uproarnormalspecial90100Level 56The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Future Sightpsychicspecial120100Level 63Two turns after this move is used, a hunk of psychic energy attacks the target.
Last Resortnormalphysical140100Level 70This move can be used only after the user has used all the other moves it knows in the battle.
Explosionnormalphysical250100Level 77The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Mystical Powerpsychicspecial7090Level 84The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
Acrobaticsflyingphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Calm MindpsychicstatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dazzling Gleamfairyspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punchfightingphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Draining Kissfairyspecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Energy Ballgrassspecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Expanding Forcepsychicspecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Blastfirespecial11085TMThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flamethrowerfirespecial90100TMThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Mud Slapgroundspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
Play Roughfairyphysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psych UpnormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
Psyshockpsychicspecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
SandstormrockstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Shadow Ballghostspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Skill SwappsychicstatusTMThe user employs its psychic power to exchange Abilities with the target.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stealth RockrockstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Stored Powerpsychicspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trickpsychicstatus100TMThe user catches the target off guard and swaps the target's held item with its own.
Trick RoompsychicstatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
U Turnbugphysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Water Pulsewaterspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbuttpsychicphysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Azelf Sprites

Pokedex Entries
Diamond

Known as “The Being of Willpower.” It sleeps at the bottom of a lake to keep the world in balance.

Pearl

It is thought that UXIE, MESPRIT and AZELF all came from the same egg.

Platinum

When AZELF flew, people gained the determination to do things. It was the birth of willpower.

HeartGold

This Pokémon is said to have endowed humans with the determination needed to face any of life’s difficulties.

Black

When Azelf flew, people gained the determination to do things. It was the birth of willpower.

In Other Languages

Azelf's Japanese name is Agnome (アグノム). Here are all the official names for Azelf across different languages:

JapaneseアグノムAgnome
Korean아그놈
Chinese (Traditional)亞克諾姆
FrenchCréfadet
GermanTobutz
SpanishAzelf
ItalianAzelf
Chinese (Simplified)亚克诺姆

Azelf Breeding

Egg Groups
Hatch Time20,480 steps(80 cycles)
Gender DifferencesNone
Misc Data
Catch Rate3
Base Friendship140
Growth RateSlow
Base Experience261

How to Get Azelf

Azelf is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Azelf in every game where it is available:

Regional Pokedex Numbers
FAQ

About Azelf

Azelf is a Psychic-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 580, Azelf is classified as a Willpower Pokémon and is part of the Azelf evolution line.

In competitive play, Azelf is placed in the RU tier where it holds a 2.05% usage rate. Its key abilities are Levitate, which allow it to function as a versatile team member with valuable Ground immunity. Azelf is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.

Azelf can learn 101 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Flamethrower, Stealth Rock, Explosion, Taunt. Standing at 0.3m tall and weighing 0.3kg, Azelf has been a fan favorite since its debut in the Sinnoh region games.