Rotom's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 50
241
Attack 50
136
Defense 77
190
Sp. Atk 95
226
Sp. Def 77
190
Speed 91
218
1201
View Rotom Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Rotom Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Double TeamnormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
Astonishghostphysical30100Level 1The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Thunder Shockelectricspecial40100Level 5The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Confuse Rayghoststatus100Level 10The target is exposed to a sinister ray that causes confusion.
ChargeelectricstatusLevel 15The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Electro Ballelectricspecial100Level 20The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Thunder Waveelectricstatus90Level 25The user launches a weak jolt of electricity that paralyzes the target.
Shock Waveelectricspecial60Level 30The user strikes the target with a quick jolt of electricity. This attack never misses.
Hexghostspecial65100Level 35This relentless attack does massive damage to a target affected by status conditions.
SubstitutenormalstatusLevel 40The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Trickpsychicstatus100Level 45The user catches the target off guard and swaps the target's held item with its own.
Dischargeelectricspecial80100Level 50The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Uproarnormalspecial90100Level 55The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Dark Pulsedarkspecial80100TMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Foul Playdarkphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Voicenormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
Light ScreenpsychicstatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
Nasty PlotdarkstatusTMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Night Shadeghostspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Pain SplitnormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
Poltergeistghostphysical11090TMThe user attacks by controlling the target's item. This move fails if the target isn't holding an item.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflectpsychicstatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Shadow Ballghostspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spiteghoststatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Powerpsychicspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Will O Wispfirestatus85TMThe user shoots a sinister flame at the target to inflict a burn.

Rotom Sprites

Pokedex Entries
Diamond

Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc.

Platinum

Its electric-like body can enter some kinds of machines and take control in order to make mischief.

HeartGold

Research continues on this Pokémon, which could be the power source of a unique motor.

Sword

One boy’s invention led to the development of many different machines that take advantage of Rotom’s unique capabilities.

Shield

With a body made of plasma, it can inhabit all sorts of machines. It loves to surprise others.

In Other Languages

Rotom's Japanese name is Rotom (ロトム). Here are all the official names for Rotom across different languages:

JapaneseロトムRotom
Korean로토무
Chinese (Traditional)洛托姆
FrenchMotisma
GermanRotom
SpanishRotom
ItalianRotom
Chinese (Simplified)洛托姆

Rotom Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship70
Growth RateMedium
Base Experience154

How to Get Rotom

Rotom is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Rotom in every game where it is available:

FAQ

About Rotom

Rotom is a Electric/Ghost-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 440, Rotom is classified as a Plasma Pokémon and is part of the Rotom → Rotom (Heat) → Rotom (Wash) → Rotom (Frost) → Rotom (Fan) → Rotom (Mow) evolution line.

In competitive play, Rotom is placed in the ZU tier where it holds a 9.44% usage rate. Its key abilities are Levitate, which allow it to function as a versatile team member with valuable Ground immunity. Rotom is weak to Ground, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.

Rotom can learn 66 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Will O Wisp, Hex, Volt Switch, Trick. Standing at 0.3m tall and weighing 0.3kg, Rotom has been a fan favorite since its debut in the Sinnoh region games.