Geodude Evolution
Geodude Abilities
Geodude Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Defense Curl | normal | status | – | – | Level 1 | The user curls up and boosts its Defense stat. |
| Rock Polish | rock | status | – | – | Level 6 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Rollout | rock | physical | 30 | 90 | Level 10 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Bulldoze | ground | physical | 60 | 100 | Level 12 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Rock Throw | rock | physical | 50 | 90 | Level 16 | The user picks up and throws a small rock at the target to inflict damage. |
| Smack Down | rock | physical | 50 | 100 | Level 18 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Self Destruct | normal | physical | 200 | 100 | Level 24 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Stealth Rock | rock | status | – | – | Level 28 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Rock Blast | rock | physical | 25 | 90 | Level 30 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Earthquake | ground | physical | 100 | 100 | Level 34 | The user sets off an earthquake that strikes every Pokémon around it. |
| Explosion | normal | physical | 250 | 100 | Level 36 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Double Edge | normal | physical | 120 | 100 | Level 40 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Stone Edge | rock | physical | 100 | 80 | Level 42 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Block | normal | status | – | – | Egg | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dynamic Punch | fighting | physical | 100 | 50 | Egg | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Hammer Arm | fighting | physical | 100 | 90 | Egg | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. |
| Mega Punch | normal | physical | 80 | 85 | Egg | The target is slugged by a punch thrown with muscle-packed power. |
| Wide Guard | rock | status | – | – | Egg | The user and its allies are protected from wide-ranging attacks for one turn. |
Geodude Sprites
Found in fields and mountains. Mistaking them for boulders, people often step or trip on them.
Commonly found near mountain trails, etc. If you step on one by accident, it gets angry.
Most people may not notice, but a closer look should reveal that there are many GEODUDE around.
It uses its arms to steadily climb steep mountain paths. It swings its fists around if angered.
Proud of their sturdy bodies, they bash against each other in a contest to prove whose is harder.
Geodude's Japanese name is Isitsubute (イシツブテ). Here are all the official names for Geodude across different languages:
Geodude Breeding
How to Get Geodude
Geodude can be encountered in the wild across multiple Pokemon games. Here is how to obtain Geodude in every game where it is available:
About Geodude
Geodude is a Rock/Ground-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 300, Geodude is classified as a Rock Pokémon and is part of the Geodude → Graveler → Golem → Alolan Geodude evolution line.
In competitive play, Geodude is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Rock Head and Sturdy and Sand Veil, which allow it to function as a reliable lead with built-in survivability. Geodude is weak to Water, Grass, Ice, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.
Geodude can learn 86 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 20kg, Geodude has been a fan favorite since its debut in the Kanto region games.