Chimecho Evolution
Chimecho Abilities
Evades Ground moves.
Chimecho Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Wrap | normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Healing Wish | psychic | status | – | – | Level 1 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Yawn | normal | status | – | – | Level 13 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Stored Power | psychic | special | 20 | 100 | Level 16 | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Take Down | normal | physical | 90 | 85 | Level 19 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Extrasensory | psychic | special | 80 | 100 | Level 22 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Heal Bell | normal | status | – | – | Level 27 | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies. |
| Uproar | normal | special | 90 | 100 | Level 32 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Safeguard | normal | status | – | – | Level 37 | The user creates a protective field that prevents status conditions for five turns. |
| Double Edge | normal | physical | 120 | 100 | Level 42 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Heal Pulse | psychic | status | – | – | Level 47 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Disarming Voice | fairy | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Future Sight | psychic | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Ally Switch | psychic | status | – | – | Egg | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. |
| Cosmic Power | psychic | status | – | – | Egg | The user absorbs a mystical power from space to boost its Defense and Sp. Def stats. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Disable | normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Hypnosis | psychic | status | – | 60 | Egg | The user employs hypnotic suggestion to make the target fall asleep. |
| Recover | normal | status | – | – | Egg | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Recycle | normal | status | – | – | Egg | The user recycles a held item that has been used in battle so it can be used again. |
| Wish | normal | status | – | – | Egg | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
Chimecho Sprites
CHIMECHO makes its cries echo inside its hollow body. When this POKéMON becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying.
In high winds, CHIMECHO cries as it hangs from a tree branch or the eaves of a building using a suction cup on its head. This POKéMON plucks berries with its long tail and eats them.
They fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguishing cries.
It travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat.
To knock foes flying, it makes the air shudder with its cries. It converses using seven cries.
Chimecho's Japanese name is Chirean (チリーン). Here are all the official names for Chimecho across different languages:
Chimecho Breeding
How to Get Chimecho
Chimecho can be encountered in the wild across multiple Pokemon games. Here is how to obtain Chimecho in every game where it is available:
About Chimecho
Chimecho is a Psychic-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 455, Chimecho is classified as a Wind Chime Pokémon and is part of the Chingling → Chimecho evolution line.
In competitive play, Chimecho is placed in the ZU tier where it holds a 0.29% usage rate. Its key abilities are Levitate, which allow it to function as a versatile team member with valuable Ground immunity. Chimecho is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Chimecho can learn 103 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Recover, Cosmic Power, Psychic Noise, Wrap. Standing at 0.6m tall and weighing 1kg, Chimecho has been a fan favorite since its debut in the Hoenn region games.