Magearna Evolution
Magearna Abilities
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Magearna Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Helping Hand | normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Gyro Ball | steel | physical | – | 100 | Level 1 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Defense Curl | normal | status | – | – | Level 6 | The user curls up and boosts its Defense stat. |
| Rollout | rock | physical | 30 | 90 | Level 12 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Iron Defense | steel | status | – | – | Level 18 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Magnetic Flux | electric | status | – | – | Level 24 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Psybeam | psychic | special | 65 | 100 | Level 30 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Aurora Beam | ice | special | 65 | 100 | Level 36 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| Lock On | normal | status | – | – | Level 42 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Shift Gear | steel | status | – | – | Level 48 | The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat. |
| Trick | psychic | status | – | 100 | Level 54 | The user catches the target off guard and swaps the target's held item with its own. |
| Iron Head | steel | physical | 80 | 100 | Level 60 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Aura Sphere | fighting | special | 80 | – | Level 66 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Flash Cannon | steel | special | 80 | 100 | Level 72 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Pain Split | normal | status | – | – | Level 78 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Zap Cannon | electric | special | 120 | 50 | Level 84 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Fleur Cannon | fairy | special | 130 | 90 | Level 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Confuse Ray | ghost | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Disarming Voice | fairy | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Spinner | ice | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Misty Explosion | fairy | special | 100 | 100 | TM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Misty Terrain | fairy | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Magearna Sprites
This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
Magearna's Japanese name is Magearna (マギアナ). Here are all the official names for Magearna across different languages:
Magearna Breeding
How to Get Magearna
Magearna is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Magearna in every game where it is available:
About Magearna
Magearna is a Steel/Fairy-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 600, Magearna is classified as a Artificial Pokémon and is part of the Magearna evolution line.
In competitive play, Magearna is placed in the Doubles Ubers tier where it holds a 15.5% usage rate. Its key abilities are Soul Heart, which allow it to function as a versatile team member. Magearna is weak to Fire, Ground-type moves, so trainers should plan around these vulnerabilities.
Magearna can learn 104 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Dazzling Gleam, Trick Room, Flash Cannon, Protect. Standing at 1m tall and weighing 80.5kg, Magearna has been a fan favorite since its debut in the Alola region games.