Alcremie Evolution
Alcremie Abilities
Prevents friendly Pokémon from sleeping.
Protects allies against moves that affect their mental state.
Alcremie Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Sweet Kiss | fairy | status | – | 75 | Level 1 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Sweet Scent | normal | status | – | 100 | Level 1 | The user releases a scent that harshly lowers opposing Pokémon's evasiveness. |
| Aromatic Mist | fairy | status | – | – | Level 1 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Decorate | fairy | status | – | – | Level 1 | The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target. |
| Draining Kiss | fairy | special | 50 | 100 | Level 15 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Charm | fairy | status | – | 100 | Level 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Attract | normal | status | – | 100 | Level 25 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. |
| Acid Armor | poison | status | – | – | Level 30 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | Level 35 | The user damages opposing Pokémon by emitting a powerful flash. |
| Recover | normal | status | – | – | Level 40 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Misty Terrain | fairy | status | – | – | Level 45 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Entrainment | normal | status | – | 100 | Level 50 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Alluring Voice | fairy | special | 80 | 100 | TM | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Disarming Voice | fairy | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Misty Explosion | fairy | special | 100 | 100 | TM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Baby Doll Eyes | fairy | status | – | 100 | Egg | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Last Resort | normal | physical | 140 | 100 | Egg | This move can be used only after the user has used all the other moves it knows in the battle. |
Alcremie Sprites
When it trusts a Trainer, it will treat them to berries it’s decorated with cream.
When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer.
Alcremie's Japanese name is Mawhip (マホイップ). Here are all the official names for Alcremie across different languages:
Alcremie Breeding
How to Get Alcremie
Alcremie is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Alcremie in every game where it is available:
About Alcremie
Alcremie is a Fairy-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 495, Alcremie is classified as a Cream Pokémon and is part of the Milcery → Alcremie evolution line.
In competitive play, Alcremie is placed in the PU tier where it holds a 1.27% usage rate. Its key abilities are Sweet Veil and Aroma Veil, which allow it to function as a versatile team member. Alcremie is weak to Poison, Steel-type moves, so trainers should plan around these vulnerabilities.
Alcremie can learn 55 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Calm Mind, Draining Kiss, Stored Power, Acid Armor. Standing at 0.3m tall and weighing 0.5kg, Alcremie has been a fan favorite since its debut in the Galar region games.