#921 Pawmi

#921 Pawmi

Height0.3 m(0'12")
Weight2.5 kg(5.5 lbs)
Gender50%50%
Gen 9

Pawmi's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 45
231
Attack 50
136
Defense 20
76
Sp. Atk 40
116
Sp. Def 25
86
Speed 60
156
801
Type Effectiveness

Pawmi Abilities

Has a 30% chance of paralyzing attacking Pokémon on contact.

Cures any major status ailment upon switching out.

Iron FistHidden

Strengthens punch-based moves to 1.2× their power.

View Pawmi Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Pawmi Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Scratchnormalphysical40100Level 1Hard, pointed, sharp claws rake the target to inflict damage.
Growlnormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Thunder Shockelectricspecial40100Level 3The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Quick Attacknormalphysical40100Level 6The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
ChargeelectricstatusLevel 8The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Nuzzleelectricphysical20100Level 12The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Diggroundphysical80100Level 15The user burrows into the ground on the first turn, then attacks on the next turn.
Bitedarkphysical60100Level 19The target is bitten with viciously sharp fangs. This may also make the target flinch.
Sparkelectricphysical65100Level 23The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Thunder Waveelectricstatus90Level 27The user launches a weak jolt of electricity that paralyzes the target.
Entrainmentnormalstatus100Level 31The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Slamnormalphysical8075Level 35The target is slammed with a long tail, vines, or the like to inflict damage.
Dischargeelectricspecial80100Level 38The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
AgilitypsychicstatusLevel 40The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Wild Chargeelectricphysical90100Level 44The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Charmfairystatus100TMThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Crunchdarkphysical80100TMThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ballelectricspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Metal Clawsteelphysical5095TMThe target is raked with steel claws. This may also boost the user's Attack stat.
Play Roughfairyphysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Super Fangnormalphysical90TMThe user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fangelectricphysical6595TMThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Fake Outnormalphysical40100EggThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Mach Punchfightingphysical40100EggThe user throws a punch at blinding speed. This move always goes first.
Sweet Kissfairystatus75EggThe user kisses the target with a sweet, angelic cuteness that causes confusion.
WishnormalstatusEggOne turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Pawmi Sprites

Pokedex Entries
Scarlet

It has underdeveloped electric sacs on its cheeks. These sacs can produce electricity only if Pawmi rubs them furiously with the pads on its forepaws.

Violet

The pads of its paws are electricity-discharging organs. Pawmi fires electricity from its forepaws while standing unsteadily on its hind legs.

In Other Languages

Pawmi's Japanese name is Pamo (パモ). Here are all the official names for Pawmi across different languages:

JapaneseパモPamo
Korean빠모
Chinese (Traditional)布撥
FrenchPohm
GermanPamo
SpanishPawmi
ItalianPawmi
Chinese (Simplified)布拨

Pawmi Breeding

Egg Groups
Hatch Time3,840 steps(15 cycles)
Gender DifferencesNone
Misc Data
Catch Rate190
Base Friendship50
Growth RateMedium
Base Experience48

How to Get Pawmi

Pawmi is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Pawmi in every game where it is available:

Regional Pokedex Numbers
FAQ

About Pawmi

Pawmi is a Electric-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 240, Pawmi is classified as a Mouse Pokémon and is part of the Pawmi → Pawmo → Pawmot evolution line.

In competitive play, Pawmi is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Static and Natural Cure and Iron Fist, which allow it to function as a versatile team member. Pawmi is weak to Ground-type moves, so trainers should plan around these vulnerabilities.

Pawmi can learn 49 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.3m tall and weighing 2.5kg, Pawmi has been a fan favorite since its debut in the Paldea region games.