Finizen Evolution
Finizen Abilities
Prevents burns.
Finizen Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Supersonic | normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Water Gun | water | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Astonish | ghost | physical | 30 | 100 | Level 7 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Focus Energy | normal | status | – | – | Level 10 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Aqua Jet | water | physical | 40 | 100 | Level 13 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Double Hit | normal | physical | 35 | 90 | Level 17 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Dive | water | physical | 80 | 100 | Level 21 | The user dives on the first turn, then floats up and attacks on the next turn. |
| Charm | fairy | status | – | 100 | Level 25 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Acrobatics | flying | physical | 55 | 100 | Level 29 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Encore | normal | status | – | 100 | Level 34 | The user compels the target to keep using the move it encored for three turns. |
| Aqua Tail | water | physical | 90 | 90 | Level 39 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Mist | ice | status | – | – | Level 44 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Hydro Pump | water | special | 110 | 80 | Level 50 | The target is blasted by a huge volume of water launched under great pressure. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Disarming Voice | fairy | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Water Pulse | water | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Boomburst | normal | special | 140 | 100 | Egg | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Bounce | flying | physical | 85 | 85 | Egg | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Haze | ice | status | – | – | Egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Tickle | normal | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
Finizen Sprites
It likes playing with others of its kind using the water ring on its tail. It uses ultrasonic waves to sense the emotions of other living creatures.
Its water ring is made from seawater mixed with a sticky fluid that Finizen secretes from its blowhole.
Finizen's Japanese name is Namiiruka (ナミイルカ). Here are all the official names for Finizen across different languages:
Finizen Breeding
How to Get Finizen
Finizen is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Finizen in every game where it is available:
About Finizen
Finizen is a Water-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 315, Finizen is classified as a Dolphin Pokémon and is part of the Finizen → Palafin evolution line.
In competitive play, Finizen is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Water Veil, which allow it to function as a versatile team member. Finizen is weak to Electric, Grass-type moves, so trainers should plan around these vulnerabilities.
Finizen can learn 44 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 1.3m tall and weighing 60.2kg, Finizen has been a fan favorite since its debut in the Paldea region games.