Scovillain Evolution
Scovillain Abilities
Doubles Speed during strong sunlight.
Prevents sleep.
Raises a random stat two stages and lowers another one stage after each turn.
Scovillain Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Flamethrower | fire | special | 90 | 100 | Level 1 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fire Fang | fire | physical | 65 | 95 | Level 1 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Leafage | grass | physical | 40 | 100 | Level 1 | The user attacks by pelting the target with leaves. |
| Spicy Extract | grass | status | 0 | – | Level 1 | The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. |
| Bite | dark | physical | 60 | 100 | Level 4 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Growth | normal | status | – | – | Level 10 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Razor Leaf | grass | physical | 55 | 95 | Level 13 | Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Sunny Day | fire | status | – | – | Level 17 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bullet Seed | grass | physical | 25 | 100 | Level 21 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Headbutt | normal | physical | 70 | 100 | Level 24 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Zen Headbutt | psychic | physical | 80 | 90 | Level 28 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Worry Seed | grass | status | – | 100 | Level 33 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Crunch | dark | physical | 80 | 100 | Level 38 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Seed Bomb | grass | physical | 80 | 100 | Level 44 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Solar Beam | grass | special | 120 | 100 | Level 48 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Overheat | fire | special | 130 | 90 | Level 48 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Burning Jealousy | fire | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Glide | grass | physical | 55 | 100 | TM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Super Fang | normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
Scovillain Sprites
The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.
The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.
Scovillain's Japanese name is Scovillain (スコヴィラン). Here are all the official names for Scovillain across different languages:
Scovillain Breeding
How to Get Scovillain
Scovillain is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Scovillain in every game where it is available:
About Scovillain
Scovillain is a Grass/Fire-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 486, Scovillain is classified as a Spicy Pepper Pokémon and is part of the Capsakid → Scovillain evolution line.
In competitive play, Scovillain is placed in the PU tier where it holds a 2.28% usage rate. Its key abilities are Chlorophyll and Insomnia and Moody, which allow it to function as both an offensive pivot and a sun sweeper. Scovillain is weak to Poison, Flying, Rock-type moves, so trainers should plan around these vulnerabilities.
Scovillain can learn 47 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Solar Beam, Giga Drain, Overheat, Fire Blast. Standing at 0.9m tall and weighing 15kg, Scovillain has been a fan favorite since its debut in the Paldea region games.