#101 Electrode

#101 Electrode

Height1.2 m(3'11")
Weight66.6 kg(146.8 lbs)
GenderGenderless
Gen 1

Electrode's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 60
261
Attack 50
136
Defense 70
176
Sp. Atk 80
196
Sp. Def 80
196
Speed 150
336
1301
Type Effectiveness

Electrode Abilities

Protects against sound-based moves.

Has a 30% chance of paralyzing attacking Pokémon on contact.

AftermathHidden

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

View Electrode Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Electrode Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Thunder Shockelectricspecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
ChargeelectricstatusLevel 1The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Eerie Impulseelectricstatus100Level 1The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Magnetic FluxelectricstatusLevel 1The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Sparkelectricphysical65100Level 9The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Rolloutrockphysical3090Level 11The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Screechnormalstatus85Level 13An earsplitting screech harshly lowers the target's Defense stat.
Charge Beamelectricspecial5090Level 16The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Swiftnormalspecial60Level 20Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Electro Ballelectricspecial100Level 22The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Self Destructnormalphysical200100Level 26The user attacks everything around it by causing an explosion. The user faints upon using this move.
Light ScreenpsychicstatusLevel 29A wondrous wall of light is put up to reduce damage from special moves for five turns.
Magnet RiseelectricstatusLevel 36The user levitates using electrically generated magnetism for five turns.
Dischargeelectricspecial80100Level 41The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
Explosionnormalphysical250100Level 47The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Gyro Ballsteelphysical100Level 54The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Mirror Coatpsychicspecial100Level 58A retaliatory attack that counters any special move, inflicting double the damage taken.
AgilitypsychicstatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Foul Playdarkphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Metal Soundsteelstatus85TMA horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Scary Facenormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Wild Chargeelectricphysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electrode Sprites

Pokedex Entries
Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Yellow

Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

Gold

It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

Silver

It stores an over­ flowing amount of electric energy inside its body. Even a small shock makes it explode.

Crystal

The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

In Other Languages

Electrode's Japanese name is Marumine (マルマイン). Here are all the official names for Electrode across different languages:

JapaneseマルマインMarumine
Korean붐볼
Chinese (Traditional)頑皮雷彈
FrenchÉlectrode
GermanLektrobal
SpanishElectrode
ItalianElectrode
Chinese (Simplified)顽皮雷弹

Electrode Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate60
Base Friendship70
Growth RateMedium
Base Experience172

How to Get Electrode

Electrode can be encountered in the wild across multiple Pokemon games. Here is how to obtain Electrode in every game where it is available:

GameMethodLocationDetails
YellowWildKanto power plantStatic Encounter
GoldWildTeam rocket hqStatic Encounter
SilverWildTeam rocket hqStatic Encounter
CrystalWildTeam rocket hqStatic Encounter
RubyWildNew mauville, Team magma hideoutWild, Static Encounter
PlatinumWildTeam rocket hqStatic Encounter
Omega RubyWildTeam magma hideoutStatic Encounter
SunWildNew mauvilleStatic Encounter
Ultra SunWildTeam rockets castleStatic Encounter
Ultra MoonWildTeam rockets castleStatic Encounter
Let's Go PikachuWildKanto power plantStatic Encounter, Overworld
Let's Go EeveeWildKanto power plantStatic Encounter, Overworld
FAQ

About Electrode

Electrode is a Electric-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 490, Electrode is classified as a Ball Pokémon and is part of the Voltorb → Electrode → Hisuian Electrode evolution line.

In competitive play, Electrode is placed in the ZU tier where it holds a 0.27% usage rate. Its key abilities are Soundproof and Static and Aftermath, which allow it to function as a versatile team member. Electrode is weak to Ground-type moves, so trainers should plan around these vulnerabilities.

Electrode can learn 73 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Volt Switch, Explosion, Rain Dance, Thunder. Standing at 1.2m tall and weighing 66.6kg, Electrode has been a fan favorite since its debut in the Kanto region games.