Electrode Evolution
Electrode Abilities
Protects against sound-based moves.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Electrode Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Thunder Shock | electric | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Charge | electric | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Eerie Impulse | electric | status | – | 100 | Level 1 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Magnetic Flux | electric | status | – | – | Level 1 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Spark | electric | physical | 65 | 100 | Level 9 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Rollout | rock | physical | 30 | 90 | Level 11 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Screech | normal | status | – | 85 | Level 13 | An earsplitting screech harshly lowers the target's Defense stat. |
| Charge Beam | electric | special | 50 | 90 | Level 16 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Swift | normal | special | 60 | – | Level 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Electro Ball | electric | special | – | 100 | Level 22 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Self Destruct | normal | physical | 200 | 100 | Level 26 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Light Screen | psychic | status | – | – | Level 29 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magnet Rise | electric | status | – | – | Level 36 | The user levitates using electrically generated magnetism for five turns. |
| Discharge | electric | special | 80 | 100 | Level 41 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Explosion | normal | physical | 250 | 100 | Level 47 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Gyro Ball | steel | physical | – | 100 | Level 54 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Mirror Coat | psychic | special | – | 100 | Level 58 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Electrode Sprites
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Electrode's Japanese name is Marumine (マルマイン). Here are all the official names for Electrode across different languages:
Electrode Breeding
How to Get Electrode
Electrode can be encountered in the wild across multiple Pokemon games. Here is how to obtain Electrode in every game where it is available:
About Electrode
Electrode is a Electric-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 490, Electrode is classified as a Ball Pokémon and is part of the Voltorb → Electrode → Hisuian Electrode evolution line.
In competitive play, Electrode is placed in the ZU tier where it holds a 0.27% usage rate. Its key abilities are Soundproof and Static and Aftermath, which allow it to function as a versatile team member. Electrode is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Electrode can learn 73 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Volt Switch, Explosion, Rain Dance, Thunder. Standing at 1.2m tall and weighing 66.6kg, Electrode has been a fan favorite since its debut in the Kanto region games.