Zangoose Evolution
Zangoose Abilities
Prevents poison.
Increases Attack to 1.5× when poisoned.
Zangoose Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Quick Attack | normal | physical | 40 | 100 | Level 5 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Fury Cutter | bug | physical | 40 | 95 | Level 8 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Metal Claw | steel | physical | 50 | 95 | Level 12 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Hone Claws | dark | status | – | – | Level 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Slash | normal | physical | 70 | 100 | Level 19 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Power Trip | dark | physical | 20 | 100 | Level 22 | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. |
| Crush Claw | normal | physical | 75 | 95 | Level 26 | The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. |
| False Swipe | normal | physical | 40 | 100 | Level 29 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Switcheroo | dark | status | – | 100 | Level 33 | The user trades held items with the target faster than the eye can follow. |
| Detect | fighting | status | – | – | Level 36 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| X Scissor | bug | physical | 80 | 100 | Level 40 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Taunt | dark | status | – | 100 | Level 43 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Swords Dance | normal | status | – | – | Level 47 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Close Combat | fighting | physical | 120 | 100 | Level 50 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aura Sphere | fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Belly Drum | normal | status | – | – | Egg | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Disable | normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Double Hit | normal | physical | 35 | 90 | Egg | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Double Kick | fighting | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Feint | normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Final Gambit | fighting | special | – | 100 | Egg | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. |
| Flail | normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Fury Swipes | normal | physical | 18 | 80 | Egg | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Night Slash | dark | physical | 70 | 100 | Egg | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Quick Guard | fighting | status | – | – | Egg | The user protects itself and its allies from priority moves. |
Zangoose Sprites
Memories of battling its arch-rival SEVIPER are etched into every cell of ZANGOOSE’s body. This POKéMON adroitly dodges attacks with incredible agility.
ZANGOOSE usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This POKéMON shares a bitter rivalry with SEVIPER that dates back over generations.
When it battles, it stands on its hind legs and attacks with its sharply clawed forelegs. Its fur bristles if it encounters any SEVIPER.
If it comes across a SEVIPER, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon.
It has feuded with SEVIPER for many generations. Its sharp claws are its biggest weapons.
Zangoose's Japanese name is Zangoose (ザングース). Here are all the official names for Zangoose across different languages:
Zangoose Breeding
How to Get Zangoose
Zangoose can be encountered in the wild across multiple Pokemon games. Here is how to obtain Zangoose in every game where it is available:
About Zangoose
Zangoose is a Normal-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 458, Zangoose is classified as a Cat Ferret Pokémon and is part of the Zangoose evolution line.
In competitive play, Zangoose is placed in the ZU tier where it holds a 1.45% usage rate. Its key abilities are Immunity and Toxic Boost, which allow it to function as a versatile team member. Zangoose is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Zangoose can learn 124 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Facade, Quick Attack, Swords Dance. Standing at 1.3m tall and weighing 40.3kg, Zangoose has been a fan favorite since its debut in the Hoenn region games.