Coalossal Evolution
Coalossal Abilities
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Has a 30% chance of burning attacking Pokémon on contact.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Coalossal Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Smokescreen | normal | status | – | 100 | Level 1 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| Rapid Spin | normal | physical | 50 | 100 | Level 1 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Smack Down | rock | physical | 50 | 100 | Level 1 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Flame Charge | fire | physical | 50 | 100 | Level 1 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Tar Shot | rock | status | – | 100 | Level 1 | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. |
| Rock Polish | rock | status | – | – | Level 15 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Ancient Power | rock | special | 60 | 100 | Level 20 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Incinerate | fire | special | 60 | 100 | Level 27 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Stealth Rock | rock | status | – | – | Level 37 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Heat Crash | fire | physical | – | 100 | Level 45 | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Rock Blast | rock | physical | 25 | 90 | Level 54 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Stone Edge | rock | physical | 100 | 80 | Level 63 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyro Ball | steel | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Heavy Slam | steel | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Overheat | fire | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Power Gem | rock | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Spikes | ground | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
Coalossal Sprites
It’s usually peaceful, but the vandalism of mines enrages it. Offenders will be incinerated with flames that reach 2,700 degrees Fahrenheit.
While it’s engaged in battle, its mountain of coal will burn bright red, sending off sparks that scorch the surrounding area.
Coalossal's Japanese name is Sekitanzan (セキタンザン). Here are all the official names for Coalossal across different languages:
Coalossal Breeding
How to Get Coalossal
Coalossal is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Coalossal in every game where it is available:
About Coalossal
Coalossal is a Rock/Fire-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 510, Coalossal is classified as a Coal Pokémon and is part of the Rolycoly → Carkol → Coalossal evolution line.
In competitive play, Coalossal is placed in the PU tier where it holds a 10.99% usage rate. Its key abilities are Steam Engine and Flame Body and Flash Fire, which allow it to function as a versatile team member. Coalossal is weak to Water, Ground, Fighting, Rock-type moves, so trainers should plan around these vulnerabilities.
Coalossal can learn 63 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Rapid Spin, Stealth Rock, Flamethrower, Scald. Standing at 2.8m tall and weighing 310.5kg, Coalossal has been a fan favorite since its debut in the Galar region games.