Sinistcha Evolution
Sinistcha Abilities
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Halves damage from Fire moves and burns.
Sinistcha Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Stun Spore | grass | status | – | 75 | Level 1 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Withdraw | water | status | – | – | Level 1 | The user withdraws its body into its hard shell, boosting its Defense stat. |
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Matcha Gotcha | grass | special | 80 | 90 | Level 1 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. |
| Absorb | grass | special | 20 | 100 | Level 6 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Life Dew | water | status | – | – | Level 12 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Foul Play | dark | physical | 95 | 100 | Level 18 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Mega Drain | grass | special | 40 | 100 | Level 24 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Hex | ghost | special | 65 | 100 | Level 30 | This relentless attack does massive damage to a target affected by status conditions. |
| Rage Powder | bug | status | – | – | Level 36 | The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user. |
| Strength Sap | grass | status | – | 100 | Level 42 | The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat. |
| Shadow Ball | ghost | special | 80 | 100 | Level 48 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Memento | dark | status | – | 100 | Level 54 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Leaf Storm | grass | special | 130 | 90 | Level 60 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Nasty Plot | dark | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Night Shade | ghost | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Phantom Force | ghost | physical | 90 | 100 | TM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Poltergeist | ghost | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scald | water | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Sinistcha Sprites
It pretends to be tea, trying to fool people into drinking it so it can drain their life-force. Its ruse is generally unsuccessful.
It prefers cool, dark places, such as the back of a shelf or the space beneath a home's floorboards. It wanders in search of prey after sunset.
Sinistcha's Japanese name is ヤバソチャ (ヤバソチャ). Here are all the official names for Sinistcha across different languages:
Sinistcha Breeding
How to Get Sinistcha
Sinistcha is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Sinistcha in every game where it is available:
About Sinistcha
Sinistcha is a Grass/Ghost-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 508, Sinistcha is classified as a Matcha Pokémon and is part of the Poltchageist → Sinistcha evolution line.
In competitive play, Sinistcha is placed in the Doubles OU tier where it holds a 20.26% usage rate. Its key abilities are Hospitality and Heatproof, which allow it to function as a versatile team member. Sinistcha is weak to Fire, Ice, Flying, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Sinistcha can learn 41 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Matcha Gotcha, Trick Room, Rage Powder, Shadow Ball. Standing at 0.2m tall and weighing 2.2kg, Sinistcha has been a fan favorite since its debut in the Paldea region games.