Bronzor Evolution
Bronzor Abilities
Evades Ground moves.
Halves damage from Fire moves and burns.
Doubles the Pokémon's weight.
Bronzor Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Confuse Ray | ghost | status | – | 100 | Level 4 | The target is exposed to a sinister ray that causes confusion. |
| Payback | dark | physical | 50 | 100 | Level 8 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Imprison | psychic | status | – | – | Level 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Gyro Ball | steel | physical | – | 100 | Level 16 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hypnosis | psychic | status | – | 60 | Level 20 | The user employs hypnotic suggestion to make the target fall asleep. |
| Safeguard | normal | status | – | – | Level 24 | The user creates a protective field that prevents status conditions for five turns. |
| Extrasensory | psychic | special | 80 | 100 | Level 28 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Heavy Slam | steel | physical | – | 100 | Level 32 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Iron Defense | steel | status | – | – | Level 36 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Metal Sound | steel | status | – | 85 | Level 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Future Sight | psychic | special | 120 | 100 | Level 44 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hex | ghost | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Ice Spinner | ice | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Power Gem | rock | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steel Beam | steel | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Gravity | psychic | status | – | – | Egg | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Recycle | normal | status | – | – | Egg | The user recycles a held item that has been used in battle so it can be used again. |
Bronzor Sprites
Implements shaped like it were discovered in ancient tombs. It is unknown if they are related.
X-ray photos were taken to check its body structure. Nothing appeared, however.
There are researchers who believe this Pokémon reflected like a mirror in the distant past.
Ancient people believed that the pattern on BRONZOR’s back contained a mysterious power.
They are found in ancient tombs. The patterns on their backs are said to be imbued with mysterious power.
Bronzor's Japanese name is Domirror (ドーミラー). Here are all the official names for Bronzor across different languages:
Bronzor Breeding
How to Get Bronzor
Bronzor can be encountered in the wild across multiple Pokemon games. Here is how to obtain Bronzor in every game where it is available:
About Bronzor
Bronzor is a Steel/Psychic-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 300, Bronzor is classified as a Bronze Pokémon and is part of the Bronzor → Bronzong evolution line.
In competitive play, Bronzor is placed in the ZU tier where it holds a 0.03% usage rate. Its key abilities are Levitate and Heatproof and Heavy Metal, which allow it to function as a versatile team member with valuable Ground immunity. Bronzor is weak to Fire, Ground, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Bronzor can learn 85 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Steel Beam, Stealth Rock, Trick Room, Reflect. Standing at 0.5m tall and weighing 60.5kg, Bronzor has been a fan favorite since its debut in the Sinnoh region games.