#426 Drifblim

#426 Drifblim

Height1.2 m(3'11")
Weight15 kg(33.1 lbs)
Gender50%50%
Gen 4

Drifblim's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 150
441
Attack 80
196
Defense 44
124
Sp. Atk 90
216
Sp. Def 54
144
Speed 80
196
1317
Type Effectiveness

Drifblim Abilities

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Doubles Speed upon using or losing a held item.

Increases Special Attack to 1.5× when burned.

View Drifblim Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Drifblim Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Gustflyingspecial40100Level 1A gust of wind is whipped up by wings and launched at the target to inflict damage.
MinimizenormalstatusLevel 1The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
Focus EnergynormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Astonishghostphysical30100Level 1The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Phantom Forceghostphysical90100Level 1The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Strength Sapgrassstatus100Level 1The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
Paybackdarkphysical50100Level 12The user stores power, then attacks. This move's power is doubled if the user moves after the target.
Hexghostspecial65100Level 16This relentless attack does massive damage to a target affected by status conditions.
Shadow Ballghostspecial80100Level 20The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
StockpilenormalstatusLevel 24The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
Spit Upnormalspecial100Level 24The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
SwallownormalstatusLevel 24The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
Self Destructnormalphysical200100Level 31The user attacks everything around it by causing an explosion. The user faints upon using this move.
Destiny BondghoststatusLevel 36If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Baton PassnormalstatusLevel 42The user switches places with a party Pokémon in waiting and passes along any stat changes.
TailwindflyingstatusLevel 48The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
Explosionnormalphysical250100Level 54The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Acrobaticsflyingphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Aerial Aceflyingphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
Air Cutterflyingspecial6095TMThe user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
Air Slashflyingspecial7595TMThe user attacks with a blade of air that slices even the sky. This may also make the target flinch.
AmnesiapsychicstatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Calm MindpsychicstatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Flyflyingphysical9095TMThe user flies up into the sky on the first turn, then attacks on the next turn.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Gyro Ballsteelphysical100TMThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
HazeicestatusTMThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Icy Windicespecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
ImprisonpsychicstatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Night Shadeghostspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Pain SplitnormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psybeampsychicspecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
Psychicpsychicspecial90100TMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Skill SwappsychicstatusTMThe user employs its psychic power to exchange Abilities with the target.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Spiteghoststatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stored Powerpsychicspecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Temper Flarefirephysical75100TMSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trickpsychicstatus100TMThe user catches the target off guard and swaps the target's held item with its own.
Trick RoompsychicstatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Weather Ballnormalspecial50100TMThis move's type and power change depending on the weather at the time the move is used.
Will O Wispfirestatus85TMThe user shoots a sinister flame at the target to inflict a burn.

Drifblim Sprites

Pokedex Entries
Black

At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.

Diamond

It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.

Pearl

It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.

HeartGold

It can generate and release gas within its body. That’s how it can control the altitude of its drift.

Black 2

They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.

In Other Languages

Drifblim's Japanese name is Fuwaride (フワライド). Here are all the official names for Drifblim across different languages:

JapaneseフワライドFuwaride
Korean둥실라이드
Chinese (Traditional)隨風球
FrenchGrodrive
GermanDrifzepeli
SpanishDrifblim
ItalianDrifblim
Chinese (Simplified)随风球

Drifblim Breeding

Egg Groups
Hatch Time7,680 steps(30 cycles)
Gender DifferencesNone
Misc Data
Catch Rate60
Base Friendship70
Growth RateFast Then Very Slow
Base Experience174

How to Get Drifblim

Drifblim can be encountered in the wild across multiple Pokemon games. Here is how to obtain Drifblim in every game where it is available:

FAQ

About Drifblim

Drifblim is a Ghost/Flying-type Pokemon introduced in Generation 4. With a Base Stat Total (BST) of 498, Drifblim is classified as a Blimp Pokémon and is part of the Drifloon → Drifblim evolution line.

In competitive play, Drifblim is placed in the AG tier where it holds a 3.47% usage rate. Its key abilities are Aftermath and Unburden and Flare Boost, which allow it to function as a versatile team member. Drifblim is weak to Electric, Ice, Rock, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.

Drifblim can learn 98 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Minimize, Baton Pass, Substitute, Clear Smog. Standing at 1.2m tall and weighing 15kg, Drifblim has been a fan favorite since its debut in the Sinnoh region games.