Skiploom Evolution
Skiploom Abilities
Doubles Speed during strong sunlight.
Protects against major status ailments during strong sunlight.
Bypasses Light Screen, Reflect, and Safeguard.
Skiploom Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Absorb | grass | special | 20 | 100 | Level 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Splash | normal | status | – | – | Level 1 | The user just flops and splashes around to no effect at all... |
| Synthesis | grass | status | – | – | Level 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Tackle | normal | physical | 40 | 100 | Level 8 | A physical attack in which the user charges and slams into the target with its whole body. |
| Fairy Wind | fairy | special | 40 | 100 | Level 10 | The user attacks by stirring up a fairy wind to strike the target. |
| Poison Powder | poison | status | – | 75 | Level 12 | The user scatters a cloud of poisonous dust that poisons the target. |
| Stun Spore | grass | status | – | 75 | Level 12 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Sleep Powder | grass | status | – | 75 | Level 12 | The user scatters a cloud of soporific dust that puts the target to sleep. |
| Bullet Seed | grass | physical | 25 | 100 | Level 15 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Leech Seed | grass | status | – | 90 | Level 20 | A seed is planted on the target. It steals some HP from the target every turn. |
| Mega Drain | grass | special | 40 | 100 | Level 24 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Acrobatics | flying | physical | 55 | 100 | Level 28 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Cotton Spore | grass | status | – | 100 | Level 31 | The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. |
| U Turn | bug | physical | 70 | 100 | Level 34 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Giga Drain | grass | special | 75 | 100 | Level 37 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Bounce | flying | physical | 85 | 85 | Level 41 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Memento | dark | status | – | 100 | Level 44 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energy Ball | grass | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Terrain | grass | status | – | – | TM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Leaf Storm | grass | special | 130 | 90 | TM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Lunge | bug | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Pollen Puff | bug | special | 90 | 100 | TM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
Skiploom Sprites
The bloom on top of its head opens and closes as the temperature fluc tuates up and down.
It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.
As soon as it rains, it closes its flower and hides in the shade of a tree to avoid getting wet.
SKIPLOOM’s flower blossoms when the temperature rises above 64 degrees F. How much the flower opens depends on the temperature. For that reason, this POKéMON is sometimes used as a thermometer.
It blossoms when the temperature rises above 64 degrees F. Because its flower’s blooming changes with the temperature, it is sometimes used as a thermometer.
Skiploom's Japanese name is Popocco (ポポッコ). Here are all the official names for Skiploom across different languages:
Skiploom Breeding
How to Get Skiploom
Skiploom can be encountered in the wild across multiple Pokemon games. Here is how to obtain Skiploom in every game where it is available:
About Skiploom
Skiploom is a Grass/Flying-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 340, Skiploom is classified as a Cottonweed Pokémon and is part of the Hoppip → Skiploom → Jumpluff evolution line.
In competitive play, Skiploom is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Chlorophyll and Leaf Guard and Infiltrator, which allow it to function as both an offensive pivot and a sun sweeper. Skiploom is weak to Ice, Fire, Poison, Flying, Rock-type moves, so trainers should plan around these vulnerabilities.
Skiploom can learn 75 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 1kg, Skiploom has been a fan favorite since its debut in the Johto region games.