Dratini Evolution
Dratini Abilities
Has a 33% chance of curing any major status ailment after each turn.
Increases Defense to 1.5× with a major status ailment.
Dratini Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Wrap | normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Twister | dragon | special | 40 | 100 | Level 5 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Thunder Wave | electric | status | – | 90 | Level 10 | The user launches a weak jolt of electricity that paralyzes the target. |
| Dragon Tail | dragon | physical | 60 | 90 | Level 15 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Agility | psychic | status | – | – | Level 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Slam | normal | physical | 80 | 75 | Level 25 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Aqua Tail | water | physical | 90 | 90 | Level 31 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Dragon Rush | dragon | physical | 100 | 75 | Level 35 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Safeguard | normal | status | – | – | Level 40 | The user creates a protective field that prevents status conditions for five turns. |
| Rain Dance | water | status | – | – | Level 45 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Dragon Dance | dragon | status | – | – | Level 50 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Outrage | dragon | physical | 120 | 100 | Level 55 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Hyper Beam | normal | special | 150 | 90 | Level 60 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Blizzard | ice | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hydro Pump | water | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | water | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Waterfall | water | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Aqua Jet | water | physical | 40 | 100 | Egg | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Dragon Breath | dragon | special | 60 | 100 | Egg | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Extreme Speed | normal | physical | 80 | 100 | Egg | The user charges the target at blinding speed. This move always goes first. |
| Mist | ice | status | – | – | Egg | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Supersonic | normal | status | – | 55 | Egg | The user generates odd sound waves from its body that confuse the target. |
| Water Pulse | water | special | 60 | 100 | Egg | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Dratini Sprites
Long considered a mythical POKéMON until recently when a small colony was found living underwater.
The existence of this mythical POKéMON was only recently confirmed by a fisherman who caught one.
It is born large to start with. It repeatedly sheds its skin as it steadily grows longer.
This POKéMON is full of life ener gy. It continually sheds its skin and grows steadily larger.
It sheds many lay ers of skin as it grows larger. Dur ing this process, it is protected by a rapid waterfall.
Dratini's Japanese name is Miniryu (ミニリュウ). Here are all the official names for Dratini across different languages:
Dratini Breeding
How to Get Dratini
Dratini is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Dratini in every game where it is available:
About Dratini
Dratini is a Dragon-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 300, Dratini is classified as a Dragon Pokémon and is part of the Dratini → Dragonair → Dragonite evolution line.
In competitive play, Dratini is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Shed Skin and Marvel Scale, which allow it to function as a versatile team member. Dratini is weak to Ice, Dragon, Fairy-type moves, so trainers should plan around these vulnerabilities.
Dratini can learn 86 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 1.8m tall and weighing 3.3kg, Dratini has been a fan favorite since its debut in the Kanto region games.