#922 Pawmo

#922 Pawmo

Height0.4 m(1'04")
Weight6.5 kg(14.3 lbs)
Gender50%50%
Gen 9

Pawmo's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 60
261
Attack 75
186
Defense 40
116
Sp. Atk 50
136
Sp. Def 40
116
Speed 85
206
1021
Type Effectiveness

Pawmo Abilities

Absorbs Electric moves, healing for 1/4 max HP.

Cures any major status ailment upon switching out.

Iron FistHidden

Strengthens punch-based moves to 1.2× their power.

View Pawmo Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Pawmo Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Scratchnormalphysical40100Level 1Hard, pointed, sharp claws rake the target to inflict damage.
Growlnormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Arm Thrustfightingphysical15100Level 1The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Thunder Shockelectricspecial40100Level 3The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Quick Attacknormalphysical40100Level 6The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
ChargeelectricstatusLevel 8The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Nuzzleelectricphysical20100Level 12The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Diggroundphysical80100Level 15The user burrows into the ground on the first turn, then attacks on the next turn.
Bitedarkphysical60100Level 19The target is bitten with viciously sharp fangs. This may also make the target flinch.
Sparkelectricphysical65100Level 23The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Thunder Waveelectricstatus90Level 27The user launches a weak jolt of electricity that paralyzes the target.
Slamnormalphysical8075Level 32The target is slammed with a long tail, vines, or the like to inflict damage.
Entrainmentnormalstatus100Level 38The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Dischargeelectricspecial80100Level 42The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
AgilitypsychicstatusLevel 46The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Wild Chargeelectricphysical90100Level 52The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Charmfairystatus100TMThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
CoachingfightingstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Crunchdarkphysical80100TMThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ballelectricspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweepfightingphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Metal Clawsteelphysical5095TMThe target is raked with steel claws. This may also boost the user's Attack stat.
Play Roughfairyphysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Super Fangnormalphysical90TMThe user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fangelectricphysical6595TMThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Upper Handfightingphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Pawmo Sprites

Pokedex Entries
Scarlet

When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.

Violet

Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.

In Other Languages

Pawmo's Japanese name is Pamot (パモット). Here are all the official names for Pawmo across different languages:

JapaneseパモットPamot
Korean빠모트
Chinese (Traditional)布土撥
FrenchPohmotte
GermanPamamo
SpanishPawmo
ItalianPawmo
Chinese (Simplified)布土拨

Pawmo Breeding

Egg Groups
Hatch Time3,840 steps(15 cycles)
Gender DifferencesNone
Misc Data
Catch Rate80
Base Friendship50
Growth RateMedium
Base Experience123

How to Get Pawmo

Pawmo is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Pawmo in every game where it is available:

Regional Pokedex Numbers
FAQ

About Pawmo

Pawmo is a Electric/Fighting-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 350, Pawmo is classified as a Mouse Pokémon and is part of the Pawmi → Pawmo → Pawmot evolution line.

In competitive play, Pawmo is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Volt Absorb and Natural Cure and Iron Fist, which allow it to function as a versatile team member. Pawmo is weak to Ground, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.

Pawmo can learn 53 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 6.5kg, Pawmo has been a fan favorite since its debut in the Paldea region games.