Pawmo Evolution
Pawmo Abilities
Absorbs Electric moves, healing for 1/4 max HP.
Cures any major status ailment upon switching out.
Strengthens punch-based moves to 1.2× their power.
Pawmo Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Arm Thrust | fighting | physical | 15 | 100 | Level 1 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Thunder Shock | electric | special | 40 | 100 | Level 3 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Quick Attack | normal | physical | 40 | 100 | Level 6 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Charge | electric | status | – | – | Level 8 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Nuzzle | electric | physical | 20 | 100 | Level 12 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Dig | ground | physical | 80 | 100 | Level 15 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Bite | dark | physical | 60 | 100 | Level 19 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Spark | electric | physical | 65 | 100 | Level 23 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | Level 27 | The user launches a weak jolt of electricity that paralyzes the target. |
| Slam | normal | physical | 80 | 75 | Level 32 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Entrainment | normal | status | – | 100 | Level 38 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Discharge | electric | special | 80 | 100 | Level 42 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Agility | psychic | status | – | – | Level 46 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Wild Charge | electric | physical | 90 | 100 | Level 52 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Super Fang | normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Pawmo Sprites
When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.
Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.
Pawmo's Japanese name is Pamot (パモット). Here are all the official names for Pawmo across different languages:
Pawmo Breeding
How to Get Pawmo
Pawmo is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Pawmo in every game where it is available:
About Pawmo
Pawmo is a Electric/Fighting-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 350, Pawmo is classified as a Mouse Pokémon and is part of the Pawmi → Pawmo → Pawmot evolution line.
In competitive play, Pawmo is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Volt Absorb and Natural Cure and Iron Fist, which allow it to function as a versatile team member. Pawmo is weak to Ground, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Pawmo can learn 53 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 6.5kg, Pawmo has been a fan favorite since its debut in the Paldea region games.