Galarian Weezing Evolution
Galarian Weezing Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
Turns the ground into Misty Terrain when the Pokémon enters a battle.
Galarian Weezing Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Double Hit | normal | physical | 35 | 90 | Level Up | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Tackle | normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Smokescreen | normal | status | – | 100 | Level Up 1 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| Haze | ice | status | – | – | Level Up 1 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Smog | poison | special | 30 | 70 | Level Up 1 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Poison Gas | poison | status | – | 90 | Level Up 1 | A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits. |
| Heat Wave | fire | special | 95 | 90 | Level Up 1 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Defog | flying | status | – | – | Level Up 1 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Aromatic Mist | fairy | status | – | – | Level Up 1 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Strange Steam | fairy | special | 90 | 95 | Level Up 1 | The user attacks the target by emitting steam. This may also confuse the target. |
| Clear Smog | poison | special | 50 | – | Level Up 12 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Assurance | dark | physical | 60 | 100 | Level Up 16 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Sludge | poison | special | 65 | 100 | Level Up 20 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Fairy Wind | fairy | special | 40 | 100 | Level Up 24 | The user attacks by stirring up a fairy wind to strike the target. |
| Self Destruct | normal | physical | 200 | 100 | Level Up 28 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Sludge Bomb | poison | special | 90 | 100 | Level Up 32 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Toxic | poison | status | – | 90 | Level Up 38 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Belch | poison | special | 120 | 90 | Level Up 44 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Explosion | normal | physical | 250 | 100 | Level Up 50 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Memento | dark | status | – | 100 | Level Up 56 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Destiny Bond | ghost | status | – | – | Level Up 62 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Misty Terrain | fairy | status | – | – | Level Up 68 | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Acid Spray | poison | special | 40 | 100 | TM/HM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Curse | ghost | status | – | – | TM/HM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dark Pulse | dark | special | 80 | 100 | TM/HM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM/HM | The user damages opposing Pokémon by emitting a powerful flash. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM/HM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gunk Shot | poison | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Gyro Ball | steel | physical | – | 100 | TM/HM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Misty Explosion | fairy | special | 100 | 100 | TM/HM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Overheat | fire | special | 130 | 90 | TM/HM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Pain Split | normal | status | – | – | TM/HM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Play Rough | fairy | physical | 90 | 90 | TM/HM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Wave | poison | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Spite | ghost | status | – | 100 | TM/HM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxic Spikes | poison | status | – | – | TM/HM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Venoshock | poison | special | 65 | 100 | TM/HM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Will O Wisp | fire | status | – | 85 | TM/HM | The user shoots a sinister flame at the target to inflict a burn. |
Where two kinds of poison gases meet, 2 KOFFINGs can fuse into a WEEZING over many years.
It lives and grows by absorbing dust, germs and poison gases that are contained in toxic waste and garbage.
If one of the twin KOFFING inflates, the other one deflates. It con stantly mixes its poisonous gases.
Top-grade perfume is made using its internal poison gases by diluting them to the high est level.
When it inhales poisonous gases from garbage, its body expands, and its insides smell much worse.
Galarian Weezing's Japanese name is Matadogas (マタドガス). Here are all the official names for Galarian Weezing across different languages:
Galarian Weezing Breeding
How to Get Galarian Weezing
Galarian Weezing is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Galarian Weezing in every game where it is available:
About Galarian Weezing
Galarian Weezing is a Poison/Fairy-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 490, Galarian Weezing is classified as a Poison Gas Pokémon and is part of the Koffing → Weezing → Galarian Weezing evolution line.
In competitive play, Galarian Weezing is placed in the OU tier where it holds a 4.85% usage rate. Its key abilities are Levitate and Neutralizing Gas and Misty Surge, which allow it to function as a versatile team member with valuable Ground immunity. Galarian Weezing is weak to Ground, Psychic, Steel-type moves, so trainers should plan around these vulnerabilities.
Galarian Weezing can learn 71 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Will O Wisp, Defog, Pain Split, Sludge Bomb. Standing at 3m tall and weighing 16kg, Galarian Weezing has been a fan favorite since its debut in the Galar region games.