#923 Pawmot

#923 Pawmot

Height0.9 m(2'11")
Weight41 kg(90.4 lbs)
Gender50%50%
Gen 9

Pawmot's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 70
281
Attack 115
266
Defense 70
176
Sp. Atk 70
176
Sp. Def 60
156
Speed 105
246
1301
Type Effectiveness

Pawmot Abilities

Absorbs Electric moves, healing for 1/4 max HP.

Cures any major status ailment upon switching out.

Iron FistHidden

Strengthens punch-based moves to 1.2× their power.

View Pawmot Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Pawmot Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Scratchnormalphysical40100Level 1Hard, pointed, sharp claws rake the target to inflict damage.
Growlnormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Wild Chargeelectricphysical90100Level 1The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Revival Blessingnormalstatus0Level 1The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
Thunder Shockelectricspecial40100Level 3The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
Quick Attacknormalphysical40100Level 6The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
ChargeelectricstatusLevel 8The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Nuzzleelectricphysical20100Level 12The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Diggroundphysical80100Level 15The user burrows into the ground on the first turn, then attacks on the next turn.
Bitedarkphysical60100Level 19The target is bitten with viciously sharp fangs. This may also make the target flinch.
Sparkelectricphysical65100Level 23The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Arm Thrustfightingphysical15100Level 25The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Thunder Waveelectricstatus90Level 29The user launches a weak jolt of electricity that paralyzes the target.
Slamnormalphysical8075Level 33The target is slammed with a long tail, vines, or the like to inflict damage.
Entrainmentnormalstatus100Level 39The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Close Combatfightingphysical120100Level 44The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Dischargeelectricspecial80100Level 49The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
AgilitypsychicstatusLevel 54The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Double Shockelectricphysical120100Level 60The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulk UpfightingstatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Charge Beamelectricspecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Charmfairystatus100TMThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
CoachingfightingstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Crunchdarkphysical80100TMThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Eerie Impulseelectricstatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric TerrainelectricstatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
Electro Ballelectricspecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electrowebelectricspecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
Encorenormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweepfightingphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Metal Clawsteelphysical5095TMThe target is raked with steel claws. This may also boost the user's Attack stat.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Play Roughfairyphysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Tombrockphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Seed Bombgrassphysical80100TMThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Super Fangnormalphysical90TMThe user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chopdarkphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fangelectricphysical6595TMThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Upper Handfightingphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Pawmot Sprites

Pokedex Entries
Scarlet

This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.

Violet

Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.

In Other Languages

Pawmot's Japanese name is Parmot (パーモット). Here are all the official names for Pawmot across different languages:

JapaneseパーモットParmot
Korean빠르모트
Chinese (Traditional)巴布土撥
FrenchPohmarmotte
GermanPamomamo
SpanishPawmot
ItalianPawmot
Chinese (Simplified)巴布土拨

Pawmot Breeding

Egg Groups
Hatch Time3,840 steps(15 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship50
Growth RateMedium
Base Experience245

How to Get Pawmot

Pawmot is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Pawmot in every game where it is available:

Regional Pokedex Numbers
FAQ

About Pawmot

Pawmot is a Electric/Fighting-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 490, Pawmot is classified as a Hands-On Pokémon and is part of the Pawmi → Pawmo → Pawmot evolution line.

In competitive play, Pawmot is placed in the PU tier where it holds a 8.02% usage rate. Its key abilities are Volt Absorb and Natural Cure and Iron Fist, which allow it to function as a versatile team member. Pawmot is weak to Ground, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.

Pawmot can learn 71 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Close Combat, Double Shock, Mach Punch, Knock Off. Standing at 0.9m tall and weighing 41kg, Pawmot has been a fan favorite since its debut in the Paldea region games.