Pawmot Evolution
Pawmot Abilities
Absorbs Electric moves, healing for 1/4 max HP.
Cures any major status ailment upon switching out.
Strengthens punch-based moves to 1.2× their power.
Pawmot Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Growl | normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Wild Charge | electric | physical | 90 | 100 | Level 1 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Revival Blessing | normal | status | 0 | – | Level 1 | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. |
| Thunder Shock | electric | special | 40 | 100 | Level 3 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Quick Attack | normal | physical | 40 | 100 | Level 6 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Charge | electric | status | – | – | Level 8 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Nuzzle | electric | physical | 20 | 100 | Level 12 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Dig | ground | physical | 80 | 100 | Level 15 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Bite | dark | physical | 60 | 100 | Level 19 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Spark | electric | physical | 65 | 100 | Level 23 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Arm Thrust | fighting | physical | 15 | 100 | Level 25 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Thunder Wave | electric | status | – | 90 | Level 29 | The user launches a weak jolt of electricity that paralyzes the target. |
| Slam | normal | physical | 80 | 75 | Level 33 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Entrainment | normal | status | – | 100 | Level 39 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Close Combat | fighting | physical | 120 | 100 | Level 44 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Discharge | electric | special | 80 | 100 | Level 49 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Agility | psychic | status | – | – | Level 54 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Double Shock | electric | physical | 120 | 100 | Level 60 | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Crunch | dark | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Super Fang | normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Supercell Slam | electric | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Pawmot Sprites
This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.
Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.
Pawmot's Japanese name is Parmot (パーモット). Here are all the official names for Pawmot across different languages:
Pawmot Breeding
How to Get Pawmot
Pawmot is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Pawmot in every game where it is available:
About Pawmot
Pawmot is a Electric/Fighting-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 490, Pawmot is classified as a Hands-On Pokémon and is part of the Pawmi → Pawmo → Pawmot evolution line.
In competitive play, Pawmot is placed in the PU tier where it holds a 8.02% usage rate. Its key abilities are Volt Absorb and Natural Cure and Iron Fist, which allow it to function as a versatile team member. Pawmot is weak to Ground, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Pawmot can learn 71 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Close Combat, Double Shock, Mach Punch, Knock Off. Standing at 0.9m tall and weighing 41kg, Pawmot has been a fan favorite since its debut in the Paldea region games.