Eelektrik Evolution
Eelektrik Abilities
Evades Ground moves.
Eelektrik Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Headbutt | normal | physical | 70 | 100 | Level 1 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Thunder Wave | electric | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Spark | electric | physical | 65 | 100 | Level 1 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Crunch | dark | physical | 80 | 100 | Level 1 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Charge Beam | electric | special | 50 | 90 | Level 1 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Bind | normal | physical | 15 | 85 | Level 9 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Acid | poison | special | 40 | 100 | Level 19 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Discharge | electric | special | 80 | 100 | Level 29 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | Level 44 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Acid Spray | poison | special | 40 | 100 | Level 49 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Coil | poison | status | – | – | Level 54 | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
| Wild Charge | electric | physical | 90 | 100 | Level 59 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Gastro Acid | poison | status | – | 100 | Level 64 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Zap Cannon | electric | special | 120 | 50 | Level 69 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Thrash | normal | physical | 120 | 100 | Level 74 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charge | electric | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Eerie Impulse | electric | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Electric Terrain | electric | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Electro Ball | electric | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Electroweb | electric | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Lunge | bug | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Super Fang | normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Volt Switch | electric | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Eelektrik Sprites
They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.
These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity.
It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
Eelektrik's Japanese name is Shibibeel (シビビール). Here are all the official names for Eelektrik across different languages:
Eelektrik Breeding
How to Get Eelektrik
Eelektrik can be encountered in the wild across multiple Pokemon games. Here is how to obtain Eelektrik in every game where it is available:
About Eelektrik
Eelektrik is a Electric-type Pokemon introduced in Generation 5. With a Base Stat Total (BST) of 405, Eelektrik is classified as a EleFish Pokémon and is part of the Tynamo → Eelektrik → Eelektross evolution line.
In competitive play, Eelektrik is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Levitate, which allow it to function as a versatile team member with valuable Ground immunity. Eelektrik is weak to Ground-type moves, so trainers should plan around these vulnerabilities.
Eelektrik can learn 61 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 1.2m tall and weighing 22kg, Eelektrik has been a fan favorite since its debut in the Unova region games.