Ho-Oh Evolution
Ho-Oh Abilities
Increases the PP cost of moves targetting the Pokémon by one.
Heals for 1/3 max HP upon switching out.
Ho-Oh Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Gust | flying | special | 40 | 100 | Level 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Whirlwind | normal | status | – | – | Level 1 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ancient Power | rock | special | 60 | 100 | Level 1 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Weather Ball | normal | special | 50 | 100 | Level 1 | This move's type and power change depending on the weather at the time the move is used. |
| Life Dew | water | status | – | – | Level 9 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Safeguard | normal | status | – | – | Level 18 | The user creates a protective field that prevents status conditions for five turns. |
| Calm Mind | psychic | status | – | – | Level 27 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Extrasensory | psychic | special | 80 | 100 | Level 36 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Recover | normal | status | – | – | Level 45 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Sacred Fire | fire | physical | 100 | 95 | Level 54 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. |
| Sunny Day | fire | status | – | – | Level 63 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Fire Blast | fire | special | 110 | 85 | Level 72 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Future Sight | psychic | special | 120 | 100 | Level 81 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Sky Attack | flying | physical | 140 | 90 | Level 90 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. |
| Overheat | fire | special | 130 | 90 | Level 99 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Air Cutter | flying | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash | flying | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brave Bird | flying | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flame Charge | fire | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Fly | flying | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hurricane | flying | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scorching Sands | ground | special | 70 | 100 | TM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | flying | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Ho-Oh Sprites
Legends claim this POKéMON flies the world's skies con tinuously on its magnificent seven- colored wings.
A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.
It will reveal itself before a pure-hearted trainer by shining its bright rain bow-colored wings.
HO-OH’s feathers glow in seven colors depending on the angle at which they are struck by light. These feathers are said to bring happiness to the bearers. This POKéMON is said to live at the foot of a rainbow.
Its feathers--which glow in seven colors depending on the angle at which they are struck by light--are thought to bring joy. It is said to live at the foot of a rainbow.
Ho-Oh's Japanese name is Houou (ホウオウ). Here are all the official names for Ho-Oh across different languages:
Ho-Oh Breeding
How to Get Ho-Oh
Ho-Oh is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Ho-Oh in every game where it is available:
About Ho-Oh
Ho-Oh is a Fire/Flying-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 680, Ho-Oh is classified as a Rainbow Pokémon and is part of the Ho Oh evolution line.
In competitive play, Ho-Oh is placed in the Ubers tier where it holds a 30.15% usage rate. Its key abilities are Pressure and Regenerator, which allow it to function as a bulky pivot with incredible longevity. Ho-Oh is weak to Rock, Water, Electric-type moves, so trainers should plan around these vulnerabilities.
Ho-Oh can learn 102 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Sacred Fire, Brave Bird, Recover, Whirlwind. Standing at 3.8m tall and weighing 199kg, Ho-Oh has been a fan favorite since its debut in the Johto region games.