#992 Iron Hands

#992 Iron Hands

Height1.8 m(5'11")
Weight380.7 kg(839.3 lbs)
GenderGenderless
Gen 9

Iron Hands Evolution

Iron Hands's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 154
449
Attack 140
316
Defense 108
252
Sp. Atk 50
136
Sp. Def 68
172
Speed 50
136
1461
Type Effectiveness

Iron Hands Abilities

Raises highest stat on Electric Terrain, or if holding Booster Energy.

View Iron Hands Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Iron Hands Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Sand Attackgroundstatus100Level 1Sand is hurled in the target's face, lowering the target's accuracy.
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Focus EnergynormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Arm Thrustfightingphysical15100Level 1The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
Fake Outnormalphysical40100Level 7This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
WhirlwindnormalstatusLevel 14The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Thunder Punchelectricphysical75100Level 21The target is attacked with an electrified punch. This may also leave the target with paralysis.
Slamnormalphysical8075Level 28The target is slammed with a long tail, vines, or the like to inflict damage.
Force Palmfightingphysical60100Level 35The target is attacked with a shock wave. This may also leave the target with paralysis.
Seismic Tossfightingphysical100Level 42The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
ChargeelectricstatusLevel 49The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
Wild Chargeelectricphysical90100Level 56The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Close Combatfightingphysical120100Level 63The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
DetectfightingstatusLevel 70This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Heavy Slamsteelphysical100Level 77The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Belly DrumnormalstatusLevel 84The user maximizes its Attack stat but loses HP equal to half its max HP.
Focus Punchfightingphysical150100Level 91The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Drain Punchfightingphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Hard Presssteelphysical0100TMThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Hyper Beamnormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Iron DefensesteelstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Iron Headsteelphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweepfightingphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Play Roughfairyphysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Reversalfightingphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
Rock Sliderockphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tombrockphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Scary Facenormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrumgroundphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Supercell Slamelectricphysical10095TMThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Swords DancenormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Electric TerrainelectricstatusEggThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Iron Hands Sprites

Pokedex Entries
Scarlet

It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.

Violet

This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.

In Other Languages

Iron Hands's Japanese name is Tetsunokaina (テツノカイナ). Here are all the official names for Iron Hands across different languages:

JapaneseテツノカイナTetsunokaina
Korean무쇠손
Chinese (Traditional)鐵臂膀
FrenchPaume-de-Fer
GermanEisenhand
SpanishFerropalmas
ItalianManoferrea
Chinese (Simplified)铁臂膀

Iron Hands Breeding

Egg Groups
Hatch Time12,800 steps(50 cycles)
Gender DifferencesNone
Misc Data
Catch Rate50
Base Friendship0
Growth RateSlow
Base Experience285

How to Get Iron Hands

Iron Hands is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Iron Hands in every game where it is available:

Regional Pokedex Numbers
FAQ

About Iron Hands

Iron Hands is a Fighting/Electric-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 570, Iron Hands is classified as a Paradox Pokémon and is part of the Iron Hands evolution line.

In competitive play, Iron Hands is placed in the VGC tier where it holds a 11.53% usage rate. Its key abilities are Quark Drive, which allow it to function as a versatile team member. Iron Hands is weak to Ground, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.

Iron Hands can learn 56 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Fake Out, Wild Charge, Low Kick, Drain Punch. Standing at 1.8m tall and weighing 380.7kg, Iron Hands has been a fan favorite since its debut in the Paldea region games.