Pokemon Type Chart

Super effective (2×)Not very effective (½×)No effect (0×)Normal damage (1×)
AtkDefNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Firex1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Waterx1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Electricx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Grassx1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Icex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Fightingx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Groundx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Flyingx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psychicx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Bugx1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rockx1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Ghost0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Darkx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Steelx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Fairyx1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

The full 18×18 Pokemon type chart showing damage multipliers for every type matchup. Rows are the attacking type, columns are the defending type. Super effective hits deal 2× damage (red), not very effective deal ½× (green), immune matchups deal 0× (purple). Valid from Generation VI (Fairy added) onward.

Dual-Type Calculator

Select two types for a defending Pokemon to see combined damage multipliers from all 18 attacking types.

+
Water+Grounddefense
4× — Super Effective
½× — Not Very Effective
0× — Immune

How to Read the Type Chart

The type chart is a 18×18 matrix where rows represent the attacking type and columns represent the defending type. Find the attacker in the left column, then follow the row to the defending type to see the damage multiplier.

Damage Multipliers

  • 2× – super effective: the move deals double damage to that type
  • ½× – not very effective: the move deals half damage (resisted)
  • 0× – no effect: the defender is immune to that type entirely
  • 1× – neutral: no bonus or penalty

Dual-Type Interactions

For dual-type Pokemon, multiply the effectiveness from both types together. A move that's 2× against one type and 2× against the second deals 4× total. A 2× weakness can be cancelled by a ½× resistance, resulting in 1× neutral damage. Immunities (0×) always override everything – even a 4× weakness becomes 0 if one type is immune.

Generation History

This chart reflects the type system from Generation VI onward, when the Fairy type was introduced and Steel lost its resistances to Ghost and Dark. Prior to Gen II, there was no Steel or Dark type. The chart has remained unchanged from Gen VI through Gen IX.

Type Chart History by Generation

GenerationGamesChanges
Gen I1996Red / Blue / Yellow
  • 15 types — no Dark, Steel, or Fairy
  • Ghost → Psychic: immune (0×) instead of super effective
  • Bug → Poison: 2× (later reduced)
  • Poison → Bug: 2× (later reduced)
Gen II1999Gold / Silver / Crystal
  • Added Dark and Steel types
  • Ghost → Psychic: fixed to 2× (super effective)
  • Bug → Poison: 2× → 0.5×
  • Poison → Bug: 2× → 1×
Gen VI2013X / Y
  • Added Fairy type (weak to Poison and Steel)
  • Steel → Ghost: 0.5× → 1× (Steel lost Ghost resistance)
  • Steel → Dark: 0.5× → 1× (Steel lost Dark resistance)
Gen IX2022Scarlet / Violet
  • No type chart changes — chart identical to Gen VI+

Type-Changing Abilities

AbilityEffectPokemonGen
ProteanChanges the user’s type to match the move about to be used. Gen IX+: only activates once per switch-in.Greninja, Kecleon (HA)VI
LiberoIdentical to Protean – changes type to match the move used, once per switch-in (Gen IX+).CinderaceVIII
Color ChangeChanges the Pokemon’s type to the type of the last damaging move that hit it.KecleonIII
ForecastChanges Castform’s type and form based on weather: Fire (sun), Water (rain), Ice (hail/snow).CastformIII
MultitypeChanges Arceus’s type to match the held Plate item (18 possible types).ArceusIV
RKS SystemChanges Silvally’s type to match the held Memory item.SilvallyVII
MimicryChanges type based on terrain: Electric (Electric Terrain), Grass (Grassy), Psychic (Psychic), Fairy (Misty).Stunfisk (Galar)VIII

Several abilities can change a Pokemon's type during battle, altering its STAB coverage and defensive matchups on the fly.

Type-Enhancing Items

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