Swinub Evolution
Swinub Abilities
Prevents infatuation and protects against Captivate.
Increases evasion to 1.25× during hail. Protects against hail damage.
Halves damage from Fire and Ice moves.
Swinub Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Mud Slap | ground | special | 20 | 100 | Level 1 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Powder Snow | ice | special | 40 | 100 | Level 5 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Flail | normal | physical | – | 100 | Level 10 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Ice Shard | ice | physical | 40 | 100 | Level 15 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Mist | ice | status | – | – | Level 20 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Endure | normal | status | – | – | Level 25 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Icy Wind | ice | special | 55 | 95 | Level 30 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Amnesia | psychic | status | – | – | Level 35 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Take Down | normal | physical | 90 | 85 | Level 40 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Earthquake | ground | physical | 100 | 100 | Level 45 | The user sets off an earthquake that strikes every Pokémon around it. |
| Blizzard | ice | special | 110 | 70 | Level 50 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Avalanche | ice | physical | 60 | 100 | TM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Haze | ice | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Ice Beam | ice | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Ice Fang | ice | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Icicle Spear | ice | physical | 25 | 100 | TM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Snowscape | ice | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Stone Edge | rock | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Ancient Power | rock | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Bite | dark | physical | 60 | 100 | Egg | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Edge | normal | physical | 120 | 100 | Egg | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Fissure | ground | physical | – | 30 | Egg | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Freeze Dry | ice | special | 70 | 100 | Egg | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Icicle Crash | ice | physical | 85 | 90 | Egg | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
Swinub Sprites
It rubs its snout on the ground to find and dig up food. It sometimes discovers hot springs.
If it smells some thing enticing, it dashes headlong off to find the source of the aroma.
It uses the tip of its nose to dig for food. Its nose is so tough that even frozen ground poses no problem.
SWINUB roots for food by rubbing its snout against the ground. Its favorite food is a mushroom that grows under the cover of dead grass. This POKéMON occasionally roots out hot springs.
It roots for food by rubbing its snout against the ground. Its favorite food is a mushroom that grows under dried grass. It occasionally roots out hot springs.
Swinub's Japanese name is Urimoo (ウリムー). Here are all the official names for Swinub across different languages:
Swinub Breeding
How to Get Swinub
Swinub can be encountered in the wild across multiple Pokemon games. Here is how to obtain Swinub in every game where it is available:
About Swinub
Swinub is a Ice/Ground-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 250, Swinub is classified as a Pig Pokémon and is part of the Swinub → Piloswine → Mamoswine evolution line.
In competitive play, Swinub is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Oblivious and Snow Cloak and Thick Fat, which allow it to function as a versatile team member. Swinub is weak to Fire, Water, Grass, Fighting, Steel-type moves, so trainers should plan around these vulnerabilities.
Swinub can learn 78 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 6.5kg, Swinub has been a fan favorite since its debut in the Johto region games.