Larvitar Evolution
Larvitar Abilities
Larvitar Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Rock Throw | rock | physical | 50 | 90 | Level 3 | The user picks up and throws a small rock at the target to inflict damage. |
| Payback | dark | physical | 50 | 100 | Level 6 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Bite | dark | physical | 60 | 100 | Level 9 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Scary Face | normal | status | – | 100 | Level 12 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Rock Slide | rock | physical | 75 | 90 | Level 15 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Stomping Tantrum | ground | physical | 75 | 100 | Level 18 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Screech | normal | status | – | 85 | Level 21 | An earsplitting screech harshly lowers the target's Defense stat. |
| Smack Down | rock | physical | 50 | 100 | Level 24 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Crunch | dark | physical | 80 | 100 | Level 27 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Earthquake | ground | physical | 100 | 100 | Level 31 | The user sets off an earthquake that strikes every Pokémon around it. |
| Stone Edge | rock | physical | 100 | 80 | Level 33 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Thrash | normal | physical | 120 | 100 | Level 36 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Sandstorm | rock | status | – | – | Level 39 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Hyper Beam | normal | special | 150 | 90 | Level 42 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Ancient Power | rock | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Assurance | dark | physical | 60 | 100 | Egg | This move's power is doubled if the target has already taken some damage in the same turn. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dragon Dance | dragon | status | – | – | Egg | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Focus Energy | normal | status | – | – | Egg | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Iron Defense | steel | status | – | – | Egg | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Iron Head | steel | physical | 80 | 100 | Egg | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Outrage | dragon | physical | 120 | 100 | Egg | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Stomp | normal | physical | 65 | 100 | Egg | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
Larvitar Sprites
It feeds on soil. After it has eaten a large mountain, it will fall asleep so it can grow.
It is born deep underground. It can't emerge until it has entirely consumed the soil around it.
Born deep under ground, this POKéMON becomes a pupa after eating enough dirt to make a mountain.
LARVITAR is born deep under the ground. To come up to the surface, this POKéMON must eat its way through the soil above. Until it does so, LARVITAR cannot see its parent’s face.
A LARVITAR is born deep under the ground. It must eat its way through the soil above and reach the surface for it to see its parents’ faces.
Larvitar's Japanese name is Yogiras (ヨーギラス). Here are all the official names for Larvitar across different languages:
Larvitar Breeding
How to Get Larvitar
Larvitar can be encountered in the wild across multiple Pokemon games. Here is how to obtain Larvitar in every game where it is available:
About Larvitar
Larvitar is a Rock/Ground-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 300, Larvitar is classified as a Rock Skin Pokémon and is part of the Larvitar → Pupitar → Tyranitar evolution line.
In competitive play, Larvitar is placed in the AG tier where it holds a 0.01% usage rate. Its key abilities are Guts and Sand Veil, which allow it to function as a versatile team member. Larvitar is weak to Water, Grass, Ice, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.
Larvitar can learn 80 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include , Dragon Dance, Crunch, Ancient Power. Standing at 0.6m tall and weighing 72kg, Larvitar has been a fan favorite since its debut in the Johto region games.