Galarian Articuno Evolution
Galarian Articuno Abilities
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
Galarian Articuno Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Gust | flying | special | 40 | 100 | Level Up 1 | A gust of wind is whipped up by wings and launched at the target to inflict damage. |
| Confusion | psychic | special | 50 | 100 | Level Up 5 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Reflect | psychic | status | – | – | Level Up 10 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Hypnosis | psychic | status | – | 60 | Level Up 15 | The user employs hypnotic suggestion to make the target fall asleep. |
| Agility | psychic | status | – | – | Level Up 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Ancient Power | rock | special | 60 | 100 | Level Up 25 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Tailwind | flying | status | – | – | Level Up 30 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Psycho Cut | psychic | physical | 70 | 100 | Level Up 35 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Recover | normal | status | – | – | Level Up 40 | The user regenerates its cells, restoring its own HP by up to half its max HP. |
| Freezing Glare | psychic | special | 90 | 100 | Level Up 45 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. |
| Dream Eater | psychic | special | 100 | 100 | Level Up 50 | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. |
| Hurricane | flying | special | 110 | 70 | Level Up 55 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Double Team | normal | status | – | – | Level Up 60 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Future Sight | psychic | special | 120 | 100 | Level Up 65 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Trick Room | psychic | status | – | – | Level Up 70 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Air Cutter | flying | special | 60 | 95 | TM/HM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Air Slash | flying | special | 75 | 95 | TM/HM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Brave Bird | flying | physical | 120 | 100 | TM/HM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Calm Mind | psychic | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM/HM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM/HM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fly | flying | physical | 90 | 95 | TM/HM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Imprison | psychic | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychic | psychic | special | 90 | 100 | TM/HM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psyshock | psychic | special | 80 | 100 | TM/HM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Ball | ghost | special | 80 | 100 | TM/HM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Skill Swap | psychic | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Snowscape | ice | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Stored Power | psychic | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Trick | psychic | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| U Turn | bug | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
A legendary bird POKéMON that is said to appear to doomed people who are lost in icy mountains.
A legendary bird POKéMON. It freezes water that is contained in winter air and makes it snow.
The magnificent, seemingly translu cent wings of this legendary bird POKéMON are said to be made of ice.
One of the legen dary bird POKéMON, it chills moisture in the atmosphere to create snow while flying.
Legendary bird POKéMON. As it flies through the sky, it cools the air, causing snow to fall.
Galarian Articuno's Japanese name is Freezer (フリーザー). Here are all the official names for Galarian Articuno across different languages:
Galarian Articuno Breeding
How to Get Galarian Articuno
Galarian Articuno is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Galarian Articuno in every game where it is available:
About Galarian Articuno
Galarian Articuno is a Psychic/Flying-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 580, Galarian Articuno is classified as a Freeze Pokémon and is part of the Articuno → Galarian Articuno evolution line.
In competitive play, Galarian Articuno is placed in the NU tier where it holds a 10.7% usage rate. Its key abilities are Competitive, which allow it to function as a versatile team member. Galarian Articuno is weak to Electric, Ice, Rock, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Galarian Articuno can learn 58 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Calm Mind, Recover, Hurricane, Psyshock. Standing at 1.7m tall and weighing 50.9kg, Galarian Articuno has been a fan favorite since its debut in the Galar region games.