Shuppet Evolution
Shuppet Abilities
Prevents sleep.
Reveals an opponent's held item upon entering battle.
Has a 30% chance of Disabling any move that hits the Pokémon.
Shuppet Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Astonish | ghost | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Screech | normal | status | – | 85 | Level 4 | An earsplitting screech harshly lowers the target's Defense stat. |
| Night Shade | ghost | special | – | 100 | Level 7 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Spite | ghost | status | – | 100 | Level 10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Will O Wisp | fire | status | – | 85 | Level 16 | The user shoots a sinister flame at the target to inflict a burn. |
| Shadow Sneak | ghost | physical | 40 | 100 | Level 19 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Hex | ghost | special | 65 | 100 | Level 22 | This relentless attack does massive damage to a target affected by status conditions. |
| Curse | ghost | status | – | – | Level 26 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Shadow Ball | ghost | special | 80 | 100 | Level 30 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Role Play | psychic | status | – | – | Level 34 | The user mimics the target completely, copying the target's Ability. |
| Sucker Punch | dark | physical | 70 | 100 | Level 38 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Trick | psychic | status | – | 100 | Level 42 | The user catches the target off guard and swaps the target's held item with its own. |
| Phantom Force | ghost | physical | 90 | 100 | Level 48 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Charge Beam | electric | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Dazzling Gleam | fairy | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Encore | normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Icy Wind | ice | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nasty Plot | dark | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Pain Split | normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poltergeist | ghost | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Pounce | bug | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psybeam | psychic | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Skitter Smack | bug | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Confuse Ray | ghost | status | – | 100 | Egg | The target is exposed to a sinister ray that causes confusion. |
| Destiny Bond | ghost | status | – | – | Egg | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Disable | normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
| Gunk Shot | poison | physical | 120 | 80 | Egg | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Imprison | psychic | status | – | – | Egg | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
Shuppet Sprites
SHUPPET is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings of vengeance, this POKéMON will appear in a swarm and line up beneath the eaves of that person’s home.
SHUPPET grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people.
This POKéMON roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.
It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.
It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Shuppet's Japanese name is Kagebouzu (カゲボウズ). Here are all the official names for Shuppet across different languages:
Shuppet Breeding
How to Get Shuppet
Shuppet can be encountered in the wild across multiple Pokemon games. Here is how to obtain Shuppet in every game where it is available:
About Shuppet
Shuppet is a Ghost-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 295, Shuppet is classified as a Puppet Pokémon and is part of the Shuppet → Banette evolution line.
In competitive play, Shuppet is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Insomnia and Frisk and Cursed Body, which allow it to function as a versatile team member. Shuppet is weak to Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Shuppet can learn 88 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.6m tall and weighing 2.3kg, Shuppet has been a fan favorite since its debut in the Hoenn region games.