Galarian Zapdos Evolution
Galarian Zapdos Abilities
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Galarian Zapdos Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Peck | flying | physical | 35 | 100 | Level Up 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Focus Energy | normal | status | – | – | Level Up 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Rock Smash | fighting | physical | 40 | 100 | Level Up 5 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Light Screen | psychic | status | – | – | Level Up 10 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Pluck | flying | physical | 60 | 100 | Level Up 15 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Agility | psychic | status | – | – | Level Up 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Ancient Power | rock | special | 60 | 100 | Level Up 25 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Brick Break | fighting | physical | 75 | 100 | Level Up 30 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Drill Peck | flying | physical | 80 | 100 | Level Up 35 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Quick Guard | fighting | status | – | – | Level Up 40 | The user protects itself and its allies from priority moves. |
| Thunderous Kick | fighting | physical | 90 | 100 | Level Up 45 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. |
| Bulk Up | fighting | status | – | – | Level Up 50 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Counter | fighting | physical | – | 100 | Level Up 55 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Detect | fighting | status | – | – | Level Up 60 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Close Combat | fighting | physical | 120 | 100 | Level Up 65 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Reversal | fighting | physical | – | 100 | Level Up 70 | An all-out attack that becomes more powerful the less HP the user has. |
| Acrobatics | flying | physical | 55 | 100 | TM/HM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Brave Bird | flying | physical | 120 | 100 | TM/HM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Coaching | fighting | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dual Wingbeat | flying | physical | 40 | 90 | TM/HM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Endeavor | normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fly | flying | physical | 90 | 95 | TM/HM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hurricane | flying | special | 110 | 70 | TM/HM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | dark | physical | 65 | 100 | TM/HM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sandstorm | rock | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tailwind | flying | status | – | – | TM/HM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Take Down | normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trailblaze | grass | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
A legendary bird POKéMON that is said to appear from clouds while dropping enormous lightning bolts.
This legendary bird POKéMON is said to appear when the sky turns dark and lightning showers down.
This legendary bird POKéMON causes savage thunderstorms by flapping its glit tering wings.
This legendary bird POKéMON is said to appear only when a thun dercloud parts into two halves.
Legendary bird POKéMON. They say lightning caused by the flapping of its wings causes summer storms.
Galarian Zapdos's Japanese name is Thunder (サンダー). Here are all the official names for Galarian Zapdos across different languages:
Galarian Zapdos Breeding
How to Get Galarian Zapdos
Galarian Zapdos is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Galarian Zapdos in every game where it is available:
About Galarian Zapdos
Galarian Zapdos is a Fighting/Flying-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 580, Galarian Zapdos is classified as a Electric Pokémon and is part of the Zapdos → Galarian Zapdos evolution line.
In competitive play, Galarian Zapdos is placed in the UU tier where it holds a 6.99% usage rate. Its key abilities are Defiant, which allow it to function as a versatile team member. Galarian Zapdos is weak to Electric, Ice, Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Galarian Zapdos can learn 62 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Brave Bird, U Turn, Knock Off, Close Combat. Standing at 1.6m tall and weighing 58.2kg, Galarian Zapdos has been a fan favorite since its debut in the Galar region games.