Hatenna Evolution
Hatenna Abilities
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Reflects most non-damaging moves back at their user.
Hatenna Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Confusion | psychic | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Play Nice | normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Life Dew | water | status | – | – | Level 5 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Disarming Voice | fairy | special | 40 | – | Level 10 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Aromatic Mist | fairy | status | – | – | Level 15 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Psybeam | psychic | special | 65 | 100 | Level 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Heal Pulse | psychic | status | – | – | Level 25 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Dazzling Gleam | fairy | special | 80 | 100 | Level 30 | The user damages opposing Pokémon by emitting a powerful flash. |
| Calm Mind | psychic | status | – | – | Level 35 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Psychic | psychic | special | 90 | 100 | Level 40 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Healing Wish | psychic | status | – | – | Level 45 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Charm | fairy | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Draining Kiss | fairy | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Future Sight | psychic | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Drain | grass | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magical Leaf | grass | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Misty Terrain | fairy | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic Terrain | psychic | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| After You | normal | status | – | – | Egg | The user helps the target and makes it use its move right after the user. |
| Mystical Fire | fire | special | 75 | 100 | Egg | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| Nuzzle | electric | physical | 20 | 100 | Egg | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Quash | dark | status | – | 100 | Egg | The user suppresses the target and makes its move go last. |
Hatenna Sprites
Via the protrusion on its head, it senses other creatures’ emotions. If you don’t have a calm disposition, it will never warm up to you.
If this Pokémon senses a strong emotion, it will run away as fast as it can. It prefers areas without people.
Hatenna's Japanese name is Mibrim (ミブリム). Here are all the official names for Hatenna across different languages:
Hatenna Breeding
How to Get Hatenna
Hatenna is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hatenna in every game where it is available:
About Hatenna
Hatenna is a Psychic-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 265, Hatenna is classified as a Calm Pokémon and is part of the Hatenna → Hattrem → Hatterene evolution line.
In competitive play, Hatenna is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Healer and Anticipation and Magic Bounce, which allow it to function as a versatile team member. Hatenna is weak to Bug, Ghost, Dark-type moves, so trainers should plan around these vulnerabilities.
Hatenna can learn 51 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.4m tall and weighing 3.4kg, Hatenna has been a fan favorite since its debut in the Galar region games.