Okidogi Evolution
Okidogi Abilities
May cause bad poisoning when the Pokémon hits an opponent with a move.
Boosts Attack if intimidated, and prevents being forced to switch out.
Okidogi Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Bite | dark | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Low Kick | fighting | physical | – | 100 | Level 1 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Bulk Up | fighting | status | – | – | Level 1 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Howl | normal | status | – | – | Level 8 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Poison Fang | poison | physical | 50 | 100 | Level 16 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| Force Palm | fighting | physical | 60 | 100 | Level 24 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Counter | fighting | physical | – | 100 | Level 32 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Poison Jab | poison | physical | 80 | 100 | Level 40 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Brutal Swing | dark | physical | 60 | 100 | Level 48 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Crunch | dark | physical | 80 | 100 | Level 56 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Superpower | fighting | physical | 120 | 100 | Level 64 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Giga Impact | normal | physical | 150 | 90 | Level 72 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Close Combat | fighting | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Curse | ghost | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ice Fang | ice | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Outrage | dragon | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Poison Tail | poison | physical | 50 | 100 | TM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | psychic | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sludge Bomb | poison | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Sludge Wave | poison | special | 95 | 100 | TM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Snarl | dark | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Fang | electric | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Toxic | poison | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Okidogi Sprites
After all its muscles were stimulated by the toxic chain around its neck, Okidogi transformed and gained a powerful physique.
Okidogi is a ruffian with a short temper. It can pulverize anything by swinging around the chain on its neck.
Okidogi's Japanese name is イイネイヌ (イイネイヌ). Here are all the official names for Okidogi across different languages:
Okidogi Breeding
How to Get Okidogi
Okidogi is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Okidogi in every game where it is available:
About Okidogi
Okidogi is a Poison/Fighting-type Pokemon introduced in Generation 9. With a Base Stat Total (BST) of 555, Okidogi is classified as a Retainer Pokémon and is part of the Okidogi evolution line.
In competitive play, Okidogi is placed in the Doubles OU tier where it holds a 14.31% usage rate. Its key abilities are Toxic Chain and Guard Dog, which allow it to function as a versatile team member. Okidogi is weak to Psychic, Ground, Flying-type moves, so trainers should plan around these vulnerabilities.
Okidogi can learn 65 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Drain Punch, Knock Off, Protect, Bulk Up. Standing at 1.8m tall and weighing 92.2kg, Okidogi has been a fan favorite since its debut in the Paldea region games.