Cyndaquil Evolution
Cyndaquil Abilities
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Cyndaquil Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Smokescreen | normal | status | – | 100 | Level 6 | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| Ember | fire | special | 40 | 100 | Level 10 | The target is attacked with small flames. This may also leave the target with a burn. |
| Quick Attack | normal | physical | 40 | 100 | Level 13 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Flame Wheel | fire | physical | 60 | 100 | Level 19 | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. |
| Defense Curl | normal | status | – | – | Level 22 | The user curls up and boosts its Defense stat. |
| Flame Charge | fire | physical | 50 | 100 | Level 28 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Swift | normal | special | 60 | – | Level 31 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Lava Plume | fire | special | 80 | 100 | Level 37 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
| Flamethrower | fire | special | 90 | 100 | Level 40 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Inferno | fire | special | 100 | 50 | Level 46 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Rollout | rock | physical | 30 | 90 | Level 49 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Double Edge | normal | physical | 120 | 100 | Level 55 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Overheat | fire | special | 130 | 90 | Level 58 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Eruption | fire | special | 150 | 100 | Level 64 | The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Burning Jealousy | fire | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Fang | fire | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Fire Pledge | fire | special | 80 | 100 | TM | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. |
| Fire Spin | fire | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flare Blitz | fire | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Heat Wave | fire | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Play Rough | fairy | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Temper Flare | fire | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Wild Charge | electric | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Will O Wisp | fire | status | – | 85 | TM | The user shoots a sinister flame at the target to inflict a burn. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Covet | normal | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Double Kick | fighting | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Extrasensory | psychic | special | 80 | 100 | Egg | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Howl | normal | status | – | – | Egg | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Reversal | fighting | physical | – | 100 | Egg | An all-out attack that becomes more powerful the less HP the user has. |
Cyndaquil Sprites
It has a timid nature. If it is startled, the flames on its back burn more vigorously.
It is timid, and always curls it self up in a ball. If attacked, it flares up its back for protection.
It usually stays hunched over. If it is angry or surprised, it shoots flames out of its back.
The fire that spouts from its back burns hottest when it is angry. The flaring flames intimidate foes.
CYNDAQUIL protects itself by flaring up the flames on its back. The flames are vigorous if the POKéMON is angry. However, if it is tired, the flames splutter fitfully with incomplete combustion.
Cyndaquil's Japanese name is Hinoarashi (ヒノアラシ). Here are all the official names for Cyndaquil across different languages:
Cyndaquil Breeding
How to Get Cyndaquil
Cyndaquil is not catchable in the wild in most mainline Pokemon games – it is typically received as a gift or chosen as a starter Pokemon. Here is how to obtain Cyndaquil in every game where it is available:
About Cyndaquil
Cyndaquil is a Fire-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 309, Cyndaquil is classified as a Fire Mouse Pokémon and is part of the Cyndaquil → Quilava → Typhlosion evolution line.
In competitive play, Cyndaquil is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Blaze and Flash Fire, which allow it to function as a versatile team member. Cyndaquil is weak to Water, Ground, Rock-type moves, so trainers should plan around these vulnerabilities.
Cyndaquil can learn 77 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.5m tall and weighing 7.9kg, Cyndaquil has been a fan favorite since its debut in the Johto region games.