Aipom Evolution
Aipom Abilities
Ensures success fleeing from wild battles.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Aipom Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Scratch | normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Tail Whip | normal | status | – | 100 | Level 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Sand Attack | ground | status | – | 100 | Level 4 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Astonish | ghost | physical | 30 | 100 | Level 8 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Baton Pass | normal | status | – | – | Level 11 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Tickle | normal | status | – | 100 | Level 15 | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Fury Swipes | normal | physical | 18 | 80 | Level 18 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Swift | normal | special | 60 | – | Level 22 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Screech | normal | status | – | 85 | Level 25 | An earsplitting screech harshly lowers the target's Defense stat. |
| Agility | psychic | status | – | – | Level 29 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Double Hit | normal | physical | 35 | 90 | Level 32 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Fling | dark | physical | – | 100 | Level 36 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Nasty Plot | dark | status | – | – | Level 39 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Last Resort | normal | physical | 140 | 100 | Level 43 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Acrobatics | flying | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Chilling Water | water | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dig | ground | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Focus Punch | fighting | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Foul Play | dark | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Grass Knot | grass | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gunk Shot | poison | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronome | normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Mud Shot | ground | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Mud Slap | ground | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Seed Bomb | grass | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Shadow Ball | ghost | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Solar Beam | grass | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder | electric | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Thunder Wave | electric | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| U Turn | bug | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Water Pulse | water | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Beat Up | dark | physical | – | 100 | Egg | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| Bounce | flying | physical | 85 | 85 | Egg | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Covet | normal | physical | 60 | 100 | Egg | The user endearingly approaches the target, then steals the target's held item. |
| Fake Out | normal | physical | 40 | 100 | Egg | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Iron Tail | steel | physical | 100 | 75 | Egg | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| Quick Guard | fighting | status | – | – | Egg | The user protects itself and its allies from priority moves. |
| Slam | normal | physical | 80 | 75 | Egg | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Switcheroo | dark | status | – | 100 | Egg | The user trades held items with the target faster than the eye can follow. |
Aipom Sprites
Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
It lives atop tall trees. When leap ing from branch to branch, it deftly uses its tail for balance.
It uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.
AIPOM’s tail ends in a hand-like appendage that can be cleverly manipulated. However, because the POKéMON uses its tail so much, its real hands have become rather clumsy.
Its tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, AIPOM’s real hands have become rather clumsy.
Aipom's Japanese name is Eipam (エイパム). Here are all the official names for Aipom across different languages:
Aipom Breeding
How to Get Aipom
Aipom can be encountered in the wild across multiple Pokemon games. Here is how to obtain Aipom in every game where it is available:
About Aipom
Aipom is a Normal-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 360, Aipom is classified as a Long Tail Pokémon and is part of the Aipom → Ambipom evolution line.
In competitive play, Aipom is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Run Away and Pickup and Skill Link, which allow it to function as a versatile team member. Aipom is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.
Aipom can learn 115 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.8m tall and weighing 11.5kg, Aipom has been a fan favorite since its debut in the Johto region games.