#190 Aipom

#190 Aipom

Height0.8 m(2'07")
Weight11.5 kg(25.4 lbs)
Gender50%50%
Gen 2

Aipom's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 55
251
Attack 70
176
Defense 55
146
Sp. Atk 40
116
Sp. Def 55
146
Speed 85
206
1041
Type Effectiveness

Aipom Abilities

Ensures success fleeing from wild battles.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Extends two-to-five-hit moves and Triple Kick to their full length every time.

View Aipom Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Aipom Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Scratchnormalphysical40100Level 1Hard, pointed, sharp claws rake the target to inflict damage.
Tail Whipnormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Sand Attackgroundstatus100Level 4Sand is hurled in the target's face, lowering the target's accuracy.
Astonishghostphysical30100Level 8The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
Baton PassnormalstatusLevel 11The user switches places with a party Pokémon in waiting and passes along any stat changes.
Ticklenormalstatus100Level 15The user tickles the target into laughing, lowering its Attack and Defense stats.
Fury Swipesnormalphysical1880Level 18The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
Swiftnormalspecial60Level 22Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Screechnormalstatus85Level 25An earsplitting screech harshly lowers the target's Defense stat.
AgilitypsychicstatusLevel 29The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Double Hitnormalphysical3590Level 32The user slams the target with a tail or the like. The target is hit twice in a row.
Flingdarkphysical100Level 36The user flings its held item at the target to attack. This move's power and effects depend on the item.
Nasty PlotdarkstatusLevel 39The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Last Resortnormalphysical140100Level 43This move can be used only after the user has used all the other moves it knows in the battle.
Acrobaticsflyingphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Aerial Aceflyingphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
Brick Breakfightingphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Chilling Waterwaterspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Diggroundphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Focus Punchfightingphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Foul Playdarkphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
Grass Knotgrassspecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Gunk Shotpoisonphysical12080TMThe user shoots filthy garbage at the target to attack. This may also poison the target.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Low Kickfightingphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweepfightingphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Mud Shotgroundspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Slapgroundspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Seed Bombgrassphysical80100TMThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
Shadow Ballghostspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
Shadow Clawghostphysical70100TMThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Downrockphysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Solar Beamgrassspecial120100TMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
Spiteghoststatus100TMThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chopdarkphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunder Waveelectricstatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Trailblazegrassphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
U Turnbugphysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Upper Handfightingphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Water Pulsewaterspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
Beat Updarkphysical100EggThe user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bounceflyingphysical8585EggThe user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
Counterfightingphysical100EggA retaliatory attack that counters any physical move, inflicting double the damage taken.
Covetnormalphysical60100EggThe user endearingly approaches the target, then steals the target's held item.
Fake Outnormalphysical40100EggThis attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Iron Tailsteelphysical10075EggThe target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Quick GuardfightingstatusEggThe user protects itself and its allies from priority moves.
Slamnormalphysical8075EggThe target is slammed with a long tail, vines, or the like to inflict damage.
Switcheroodarkstatus100EggThe user trades held items with the target faster than the eye can follow.

Aipom Sprites

Pokedex Entries
Gold

Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.

Silver

It lives atop tall trees. When leap­ ing from branch to branch, it deftly uses its tail for balance.

Crystal

It uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.

Ruby

AIPOM’s tail ends in a hand-like appendage that can be cleverly manipulated. However, because the POKéMON uses its tail so much, its real hands have become rather clumsy.

Emerald

Its tail ends with a dexterous, handlike appendage. However, because it uses the tail so much, AIPOM’s real hands have become rather clumsy.

In Other Languages

Aipom's Japanese name is Eipam (エイパム). Here are all the official names for Aipom across different languages:

JapaneseエイパムEipam
Korean에이팜
Chinese (Traditional)長尾怪手
FrenchCapumain
GermanGriffel
SpanishAipom
ItalianAipom
Chinese (Simplified)长尾怪手

Aipom Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship70
Growth RateFast
Base Experience72

How to Get Aipom

Aipom can be encountered in the wild across multiple Pokemon games. Here is how to obtain Aipom in every game where it is available:

FAQ

About Aipom

Aipom is a Normal-type Pokemon introduced in Generation 2. With a Base Stat Total (BST) of 360, Aipom is classified as a Long Tail Pokémon and is part of the Aipom → Ambipom evolution line.

In competitive play, Aipom is placed in the Untiered tier where it holds a 0% usage rate. Its key abilities are Run Away and Pickup and Skill Link, which allow it to function as a versatile team member. Aipom is weak to Fighting-type moves, so trainers should plan around these vulnerabilities.

Aipom can learn 115 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include . Standing at 0.8m tall and weighing 11.5kg, Aipom has been a fan favorite since its debut in the Johto region games.