#299 Nosepass

#299 Nosepass

Height1 m(3'03")
Weight97 kg(213.8 lbs)
Gender50%50%
Gen 3

Nosepass's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 30
201
Attack 45
126
Defense 135
306
Sp. Atk 45
126
Sp. Def 90
216
Speed 30
96
1071
Type Effectiveness

Nosepass Abilities

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Prevents Steel opponents from fleeing or switching out.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

View Nosepass Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Nosepass Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
HardennormalstatusLevel 4The user stiffens all the muscles in its body to boost its Defense stat.
BlocknormalstatusLevel 7The user blocks the target's way with arms spread wide to prevent the target from fleeing.
Rock Throwrockphysical5090Level 10The user picks up and throws a small rock at the target to inflict damage.
Thunder Waveelectricstatus90Level 13The user launches a weak jolt of electricity that paralyzes the target.
RestpsychicstatusLevel 16The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Sparkelectricphysical65100Level 19The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
Rock Sliderockphysical7590Level 22Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Power Gemrockspecial80100Level 25The user attacks with a ray of light that sparkles as if it were made of gemstones.
Rock Blastrockphysical2590Level 28The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
Dischargeelectricspecial80100Level 31The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
SandstormrockstatusLevel 34A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
Earth Powergroundspecial90100Level 37The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Stone Edgerockphysical10080Level 40The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
Zap Cannonelectricspecial12050Level 43The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
Lock OnnormalstatusLevel 43The user takes sure aim at the target. This ensures the user's next move does not miss that target.
Body Pressfightingphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CurseghoststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
Dazzling Gleamfairyspecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
EndurenormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Fire Punchfirephysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
Flash Cannonsteelspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
GravitypsychicstatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Heavy Slamsteelphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Helping HandnormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
High Horsepowergroundphysical9595TMThe user fiercely attacks the target using its entire body.
Ice Punchicephysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
Iron DefensesteelstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
Meteor Beamrockspecial12090TMThe user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Pain SplitnormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rock Tombrockphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Sand Tombgroundphysical3585TMThe user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Smack Downrockphysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Stealth RockrockstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Steel Beamsteelspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
Stomping Tantrumgroundphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thunderelectricspecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Punchelectricphysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
Thunderboltelectricspecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Volt Switchelectricspecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Double Edgenormalphysical120100EggA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Head Smashrockphysical15080EggThe user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
Rolloutrockphysical3090EggThe user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
Wide GuardrockstatusEggThe user and its allies are protected from wide-ranging attacks for one turn.

Nosepass Sprites

Pokedex Entries
Ruby

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Sapphire

NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.

Emerald

Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

FireRed

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

Diamond

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

In Other Languages

Nosepass's Japanese name is Nosepass (ノズパス). Here are all the official names for Nosepass across different languages:

JapaneseノズパスNosepass
Korean코코파스
Chinese (Traditional)朝北鼻
FrenchTarinor
GermanNasgnet
SpanishNosepass
ItalianNosepass
Chinese (Simplified)朝北鼻

Nosepass Breeding

Egg Groups
Hatch Time5,120 steps(20 cycles)
Gender DifferencesNone
Misc Data
Catch Rate255
Base Friendship70
Growth RateMedium
Base Experience75

How to Get Nosepass

Nosepass can be encountered in the wild across multiple Pokemon games. Here is how to obtain Nosepass in every game where it is available:

FAQ

About Nosepass

Nosepass is a Rock-type Pokemon introduced in Generation 3. With a Base Stat Total (BST) of 375, Nosepass is classified as a Compass Pokémon and is part of the Nosepass → Probopass evolution line.

In competitive play, Nosepass is placed in the AG tier where it holds a 0.04% usage rate. Its key abilities are Sturdy and Magnet Pull and Sand Force, which allow it to function as a reliable lead with built-in survivability. Nosepass is weak to Water, Grass, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.

Nosepass can learn 84 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Pain Split, Stealth Rock, Protect, Sandstorm. Standing at 1m tall and weighing 97kg, Nosepass has been a fan favorite since its debut in the Hoenn region games.