Falinks Evolution
Falinks Abilities
Protects against critical hits.
Raises Attack two stages upon having any stat lowered.
Falinks Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Protect | normal | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Rock Smash | fighting | physical | 40 | 100 | Level 5 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Focus Energy | normal | status | – | – | Level 10 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Headbutt | normal | physical | 70 | 100 | Level 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Bulk Up | fighting | status | – | – | Level 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Endure | normal | status | – | – | Level 25 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Reversal | fighting | physical | – | 100 | Level 30 | An all-out attack that becomes more powerful the less HP the user has. |
| First Impression | bug | physical | 90 | 100 | Level 35 | Although this move has great power, it works only on the first turn each time the user enters battle. |
| No Retreat | fighting | status | – | – | Level 40 | This move boosts all the user's stats but prevents the user from switching out or fleeing. |
| Iron Defense | steel | status | – | – | Level 45 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Close Combat | fighting | physical | 120 | 100 | Level 50 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Megahorn | bug | physical | 120 | 85 | Level 55 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Counter | fighting | physical | – | 100 | Level 60 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Agility | psychic | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lunge | bug | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smart Strike | steel | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Uproar | normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Zen Headbutt | psychic | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Falinks Sprites
Five of them are troopers, and one is the brass. The brass’s orders are absolute.
The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.
Falinks's Japanese name is Tairetsu (タイレーツ). Here are all the official names for Falinks across different languages:
Falinks Breeding
How to Get Falinks
Falinks is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Falinks in every game where it is available:
About Falinks
Falinks is a Fighting-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 470, Falinks is classified as a Formation Pokémon and is part of the Falinks evolution line.
In competitive play, Falinks is placed in the NU tier where it holds a 0.7% usage rate. Its key abilities are Battle Armor and Defiant, which allow it to function as a versatile team member. Falinks is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.
Falinks can learn 57 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include No Retreat, Body Press, Iron Defense, Knock Off. Standing at 3m tall and weighing 62kg, Falinks has been a fan favorite since its debut in the Galar region games.