Malamar Evolution
Malamar Abilities
Inverts stat changes.
Prevents being forced out of battle by other Pokémon's moves.
Bypasses Light Screen, Reflect, and Safeguard.
Malamar Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Wrap | normal | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Peck | flying | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Hypnosis | psychic | status | – | 60 | Level 1 | The user employs hypnotic suggestion to make the target fall asleep. |
| Reversal | fighting | physical | – | 100 | Level 1 | An all-out attack that becomes more powerful the less HP the user has. |
| Payback | dark | physical | 50 | 100 | Level 9 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Pluck | flying | physical | 60 | 100 | Level 12 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Psybeam | psychic | special | 65 | 100 | Level 15 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Swagger | normal | status | – | 85 | Level 18 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Slash | normal | physical | 70 | 100 | Level 21 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Night Slash | dark | physical | 70 | 100 | Level 24 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Psycho Cut | psychic | physical | 70 | 100 | Level 27 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Switcheroo | dark | status | – | 100 | Level 33 | The user trades held items with the target faster than the eye can follow. |
| Foul Play | dark | physical | 95 | 100 | Level 37 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Topsy Turvy | dark | status | – | – | Level 42 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
| Superpower | fighting | physical | 120 | 100 | Level 47 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Baton Pass | normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Calm Mind | psychic | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Dark Pulse | dark | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Expanding Force | psychic | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Tears | dark | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Future Sight | psychic | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gravity | psychic | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Knock Off | dark | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Lash Out | dark | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Light Screen | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Liquidation | water | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Lunge | bug | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Nasty Plot | dark | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychic | psychic | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychic Noise | psychic | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psyshock | psychic | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflect | psychic | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Scary Face | normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Skill Swap | psychic | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Spite | ghost | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stored Power | psychic | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swift | normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunderbolt | electric | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trailblaze | grass | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trick | psychic | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Trick Room | psychic | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Acupressure | normal | status | – | – | Egg | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Destiny Bond | ghost | status | – | – | Egg | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Disable | normal | status | – | 100 | Egg | For four turns, the target will be unable to use whichever move it last used. |
Malamar Sprites
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.
It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.
Malamar's Japanese name is Calamanero (カラマネロ). Here are all the official names for Malamar across different languages:
Malamar Breeding
How to Get Malamar
Malamar is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Malamar in every game where it is available:
About Malamar
Malamar is a Dark/Psychic-type Pokemon introduced in Generation 6. With a Base Stat Total (BST) of 482, Malamar is classified as a Overturning Pokémon and is part of the Inkay → Malamar evolution line.
In competitive play, Malamar is placed in the PU tier where it holds a 6.8% usage rate. Its key abilities are Contrary and Suction Cups and Infiltrator, which allow it to function as a versatile team member. Malamar is weak to Bug, Fairy-type moves, so trainers should plan around these vulnerabilities.
Malamar can learn 91 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Superpower, Knock Off, Rest, Sleep Talk. Standing at 1.5m tall and weighing 47kg, Malamar has been a fan favorite since its debut in the Kalos region games.