Kommo-o Evolution
Kommo-o Abilities
Protects against bullet, ball, and bomb-based moves.
Protects against sound-based moves.
Protects against damage from weather.
Kommo-o Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Tackle | normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Leer | normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Protect | normal | status | – | – | Level 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Dragon Tail | dragon | physical | 60 | 90 | Level 1 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Clanging Scales | dragon | special | 110 | 100 | Level 1 | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack. |
| Scary Face | normal | status | – | 100 | Level 12 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Headbutt | normal | physical | 70 | 100 | Level 16 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Work Up | normal | status | – | – | Level 20 | The user is roused, and its Attack and Sp. Atk stats are boosted. |
| Screech | normal | status | – | 85 | Level 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Iron Defense | steel | status | – | – | Level 28 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Dragon Claw | dragon | physical | 80 | 100 | Level 32 | The user slashes the target with huge, sharp claws to inflict damage. |
| Noble Roar | normal | status | – | 100 | Level 38 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Dragon Dance | dragon | status | – | – | Level 44 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Outrage | dragon | physical | 120 | 100 | Level 52 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Close Combat | fighting | physical | 120 | 100 | Level 60 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Clangorous Soul | dragon | status | – | 100 | Level 68 | The user boosts all its stats by using some of its own HP. |
| Boomburst | normal | special | 140 | 100 | Level 76 | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Aerial Ace | flying | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Aura Sphere | fighting | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Body Slam | normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breaking Swipe | dragon | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Brick Break | fighting | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Bulk Up | fighting | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | fighting | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Double Edge | normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Draco Meteor | dragon | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Dragon Cheer | dragon | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragon Pulse | dragon | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Drain Punch | fighting | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| False Swipe | normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fire Punch | fire | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flamethrower | fire | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flash Cannon | steel | special | 80 | 100 | TM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Fling | dark | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focus Blast | fighting | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Helping Hand | normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ice Punch | ice | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Iron Head | steel | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Metal Claw | steel | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Metal Sound | steel | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Poison Jab | poison | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Rain Dance | water | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Reversal | fighting | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Roar | normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Rock Slide | rock | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rock Tomb | rock | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scale Shot | dragon | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Shadow Claw | ghost | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Stealth Rock | rock | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Swords Dance | normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Taunt | dark | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Throat Chop | dark | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Thunder Punch | electric | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Upper Hand | fighting | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Vacuum Wave | fighting | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| X Scissor | bug | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Belly Drum | normal | status | – | – | Egg | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Counter | fighting | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Dragon Breath | dragon | special | 60 | 100 | Egg | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Focus Punch | fighting | physical | 150 | 100 | Egg | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
Kommo-o Sprites
When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.
It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
Kommo-o's Japanese name is Jyararanga (ジャラランガ). Here are all the official names for Kommo-o across different languages:
Kommo-o Breeding
How to Get Kommo-o
Kommo-o is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Kommo-o in every game where it is available:
About Kommo-o
Kommo-o is a Dragon/Fighting-type Pokemon introduced in Generation 7. With a Base Stat Total (BST) of 600, Kommo-o is classified as a Scaly Pokémon and is part of the Jangmo O → Hakamo O → Kommo O evolution line.
In competitive play, Kommo-o is placed in the NatDex Monotype tier where it holds a 10.12% usage rate. Its key abilities are Bulletproof and Soundproof and Overcoat, which allow it to function as a versatile team member. Kommo-o is weak to Fairy, Ice, Flying, Psychic, Dragon-type moves, so trainers should plan around these vulnerabilities.
Kommo-o can learn 107 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Clanging Scales, Drain Punch, Flamethrower, Clangorous Soul. Standing at 1.6m tall and weighing 78.2kg, Kommo-o has been a fan favorite since its debut in the Alola region games.