#106 Hitmonlee

#106 Hitmonlee

Height1.5 m(4'11")
Weight49.8 kg(109.8 lbs)
Gender100%0%
Gen 1

Hitmonlee's Detailed Stats

Lv
StatBaseLv
EVsIVsTotal
HP 50
241
Attack 120
276
Defense 53
142
Sp. Atk 35
106
Sp. Def 110
256
Speed 87
210
1231
Type Effectiveness

Hitmonlee Abilities

Prevents paralysis.

Strengthens recoil moves to 1.2× their power.

UnburdenHidden

Doubles Speed upon using or losing a held item.

View Hitmonlee Competitive StrategySets, counters, usage stats, tier placement, and team building guides

Hitmonlee Moves

Category
Type
MoveTypeCat.PowAccMethodDescription
Tacklenormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
Focus EnergynormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Fake Outnormalphysical40100Level 1This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
Helping HandnormalstatusLevel 1The user assists an ally by boosting the power of that ally's attack.
Brick Breakfightingphysical75100Level 1The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
Low Sweepfightingphysical65100Level 1The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Double Kickfightingphysical30100Level 4The user attacks by kicking the target twice in a row using two feet.
Low Kickfightingphysical100Level 8A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
EndurenormalstatusLevel 12The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Sucker Punchdarkphysical70100Level 16This move enables the user to attack first. This move fails if the target is not readying an attack.
Wide GuardrockstatusLevel 21The user and its allies are protected from wide-ranging attacks for one turn.
Blaze Kickfirephysical8590Level 24The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
Feintnormalphysical30100Level 28This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Mega Kicknormalphysical12075Level 32The target is attacked by a kick launched with muscle-packed power.
Close Combatfightingphysical120100Level 36The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Reversalfightingphysical100Level 40An all-out attack that becomes more powerful the less HP the user has.
High Jump Kickfightingphysical13090Level 44The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
Axe Kickfightingphysical12090Level 50The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
Aura Spherefightingspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
Baton PassnormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Body Slamnormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
Bulk UpfightingstatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Bulldozegroundphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
CoachingfightingstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Double Edgenormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Earthquakegroundphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
Endeavornormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Facadenormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
Flingdarkphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Focus Blastfightingspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Giga Impactnormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Knock Offdarkphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Lungebugphysical80100TMThe user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
MetronomenormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
Mud Slapgroundspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
Poison Jabpoisonphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
ProtectnormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Rain DancewaterstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RestpsychicstatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Rock Sliderockphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Tombrockphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
Scary Facenormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Sleep TalknormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Stomping Tantrumgroundphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
Stone Edgerockphysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
SubstitutenormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Sunny DayfirestatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Swiftnormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Swords DancenormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Take Downnormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tauntdarkstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera Blastnormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Thiefdarkphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chopdarkphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Upper Handfightingphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Uproarnormalspecial90100TMThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Bullet Punchsteelphysical40100EggThe user strikes the target with tough punches as fast as bullets. This move always goes first.
Counterfightingphysical100EggA retaliatory attack that counters any physical move, inflicting double the damage taken.
Mach Punchfightingphysical40100EggThe user throws a punch at blinding speed. This move always goes first.
Rapid Spinnormalphysical50100EggThe user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Vacuum Wavefightingspecial40100EggThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Hitmonlee Sprites

Pokedex Entries
Red

When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

Yellow

When kicking, the sole of its foot turns as hard as a diamond on im­ pact and destroys its enemy.

Gold

This amazing POKé­ MON has an awesome sense of balance. It can kick in succession from any position.

Silver

If it starts kick­ ing repeatedly, both legs will stretch even long­ er to strike a fleeing foe.

Crystal

It is also called the Kick Master. It uses its elastic legs to execute every known kick.

In Other Languages

Hitmonlee's Japanese name is Sawamular (サワムラー). Here are all the official names for Hitmonlee across different languages:

JapaneseサワムラーSawamular
Korean시라소몬
Chinese (Traditional)飛腿郎
FrenchKicklee
GermanKicklee
SpanishHitmonlee
ItalianHitmonlee
Chinese (Simplified)飞腿郎

Hitmonlee Breeding

Egg Groups
Hatch Time6,400 steps(25 cycles)
Gender DifferencesNone
Misc Data
Catch Rate45
Base Friendship70
Growth RateMedium
Base Experience159

How to Get Hitmonlee

Hitmonlee is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hitmonlee in every game where it is available:

FAQ

About Hitmonlee

Hitmonlee is a Fighting-type Pokemon introduced in Generation 1. With a Base Stat Total (BST) of 455, Hitmonlee is classified as a Kicking Pokémon and is part of the Tyrogue → Hitmonlee → Hitmonchan → Hitmontop evolution line.

In competitive play, Hitmonlee is placed in the PU tier where it holds a 6.35% usage rate. Its key abilities are Limber and Reckless and Unburden, which allow it to function as a versatile team member. Hitmonlee is weak to Flying, Psychic, Fairy-type moves, so trainers should plan around these vulnerabilities.

Hitmonlee can learn 104 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Knock Off, Swords Dance, Close Combat, Earthquake. Standing at 1.5m tall and weighing 49.8kg, Hitmonlee has been a fan favorite since its debut in the Kanto region games.