Stonjourner Evolution
Stonjourner Abilities
Just being next to the Pokémon powers up moves.
Stonjourner Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Rock Throw | rock | physical | 50 | 90 | Level 1 | The user picks up and throws a small rock at the target to inflict damage. |
| Block | normal | status | – | – | Level 1 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Rock Polish | rock | status | – | – | Level 6 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Rock Tomb | rock | physical | 60 | 95 | Level 12 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Gravity | psychic | status | – | – | Level 18 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Stomp | normal | physical | 65 | 100 | Level 24 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Stealth Rock | rock | status | – | – | Level 30 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Rock Slide | rock | physical | 75 | 90 | Level 36 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Body Slam | normal | physical | 85 | 100 | Level 42 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Wide Guard | rock | status | – | – | Level 48 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Heavy Slam | steel | physical | – | 100 | Level 54 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Stone Edge | rock | physical | 100 | 80 | Level 60 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Mega Kick | normal | physical | 120 | 75 | Level 66 | The target is attacked by a kick launched with muscle-packed power. |
| Body Press | fighting | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bulldoze | ground | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Earth Power | ground | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Earthquake | ground | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Endeavor | normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Endure | normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Giga Impact | normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hard Press | steel | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Heat Crash | fire | physical | – | 100 | TM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| High Horsepower | ground | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyper Beam | normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Imprison | psychic | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Iron Defense | steel | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Low Kick | fighting | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Low Sweep | fighting | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Meteor Beam | rock | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Power Gem | rock | special | 80 | 100 | TM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psych Up | normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Rest | psychic | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Sand Tomb | ground | physical | 35 | 85 | TM | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandstorm | rock | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sleep Talk | normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Stomping Tantrum | ground | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Substitute | normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Take Down | normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera Blast | normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Ancient Power | rock | special | 60 | 100 | Egg | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Curse | ghost | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
Stonjourner Sprites
It stands in grasslands, watching the sun’s descent from zenith to horizon. This Pokémon has a talent for delivering dynamic kicks.
Once a year, on a specific date and at a specific time, they gather out of nowhere and form up in a circle.
Stonjourner's Japanese name is Ishihengin (イシヘンジン). Here are all the official names for Stonjourner across different languages:
Stonjourner Breeding
How to Get Stonjourner
Stonjourner is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Stonjourner in every game where it is available:
About Stonjourner
Stonjourner is a Rock-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 470, Stonjourner is classified as a Big Rock Pokémon and is part of the Stonjourner evolution line.
In competitive play, Stonjourner is placed in the ZU tier where it holds a 0.24% usage rate. Its key abilities are Power Spot, which allow it to function as a versatile team member. Stonjourner is weak to Water, Grass, Fighting, Ground, Steel-type moves, so trainers should plan around these vulnerabilities.
Stonjourner can learn 55 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Earthquake, Stone Edge, Heat Crash, Rock Tomb. Standing at 2.5m tall and weighing 520kg, Stonjourner has been a fan favorite since its debut in the Galar region games.