Hisuian Arcanine Evolution
Hisuian Arcanine Abilities
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Protects the Pokémon from recoil damage.
Hisuian Arcanine Moves
| Move▲ | Type▲ | Cat.▲ | Pow▲ | Acc▲ | Method▲ | Description |
|---|---|---|---|---|---|---|
| Extreme Speed | normal | physical | 80 | 100 | Level Up | The user charges the target at blinding speed. This move always goes first. |
| Take Down | normal | physical | 90 | 85 | Level Up 1 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Leer | normal | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Bite | dark | physical | 60 | 100 | Level Up 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Roar | normal | status | – | – | Level Up 1 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Ember | fire | special | 40 | 100 | Level Up 1 | The target is attacked with small flames. This may also leave the target with a burn. |
| Rock Throw | rock | physical | 50 | 90 | Level Up 1 | The user picks up and throws a small rock at the target to inflict damage. |
| Agility | psychic | status | – | – | Level Up 1 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Rock Slide | rock | physical | 75 | 90 | Level Up 1 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Flame Wheel | fire | physical | 60 | 100 | Level Up 1 | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. |
| Reversal | fighting | physical | – | 100 | Level Up 1 | An all-out attack that becomes more powerful the less HP the user has. |
| Crunch | dark | physical | 80 | 100 | Level Up 1 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Helping Hand | normal | status | – | – | Level Up 1 | The user assists an ally by boosting the power of that ally's attack. |
| Howl | normal | status | – | – | Level Up 1 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Flare Blitz | fire | physical | 120 | 100 | Level Up 1 | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Fire Fang | fire | physical | 65 | 95 | Level Up 1 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Retaliate | normal | physical | 70 | 100 | Level Up 1 | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. |
| Flamethrower | fire | special | 90 | 100 | Level Up 5 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Raging Fury | fire | physical | 120 | 100 | Level Up 64 | The user rampages around spewing flames for two to three turns. The user then becomes confused. |
| Aerial Ace | flying | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Body Slam | normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Bulldoze | ground | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Close Combat | fighting | physical | 120 | 100 | TM/HM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Dig | ground | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Double Edge | normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Dragon Pulse | dragon | special | 85 | 100 | TM/HM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Endure | normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facade | normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fire Blast | fire | special | 110 | 85 | TM/HM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fire Spin | fire | special | 35 | 85 | TM/HM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Flame Charge | fire | physical | 50 | 100 | TM/HM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Giga Impact | normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Heat Crash | fire | physical | – | 100 | TM/HM | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
| Heat Wave | fire | special | 95 | 90 | TM/HM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Hyper Beam | normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Hyper Voice | normal | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Iron Head | steel | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Outrage | dragon | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Overheat | fire | special | 130 | 90 | TM/HM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Power Gem | rock | special | 80 | 100 | TM/HM | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| Protect | normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychic Fangs | psychic | physical | 85 | 100 | TM/HM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Rest | psychic | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Rock Blast | rock | physical | 25 | 90 | TM/HM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Rock Tomb | rock | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandstorm | rock | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Scary Face | normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Scorching Sands | ground | special | 70 | 100 | TM/HM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Sleep Talk | normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Smack Down | rock | physical | 50 | 100 | TM/HM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Smart Strike | steel | physical | 70 | – | TM/HM | The user stabs the target with a sharp horn. This attack never misses. |
| Snarl | dark | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Solar Beam | grass | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stealth Rock | rock | status | – | – | TM/HM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stone Edge | rock | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Substitute | normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sunny Day | fire | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Temper Flare | fire | physical | 75 | 100 | TM/HM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera Blast | normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Thief | dark | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Thunder Fang | electric | physical | 65 | 95 | TM/HM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Wild Charge | electric | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Will O Wisp | fire | status | – | 85 | TM/HM | The user shoots a sinister flame at the target to inflict a burn. |
A POKéMON that has been admired since the past for its beauty. It runs agilely as if on wings.
A legendary POKé MON in China. Many people are charmed by its grace and beauty while running.
This legendary Chinese POKEMON is considered magnif icent. Many people are enchanted by its grand mane.
Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it.
An ancient picture scroll shows that people were attracted to its movement as it ran through prairies.
Hisuian Arcanine's Japanese name is Windie (ウインディ). Here are all the official names for Hisuian Arcanine across different languages:
Hisuian Arcanine Breeding
How to Get Hisuian Arcanine
Hisuian Arcanine is not catchable in the wild – it is typically obtained through gifts, events, or in-game trades. Here is how to obtain Hisuian Arcanine in every game where it is available:
About Hisuian Arcanine
Hisuian Arcanine is a Fire/Rock-type Pokemon introduced in Generation 8. With a Base Stat Total (BST) of 555, Hisuian Arcanine is classified as a Legendary Pokémon and is part of the Growlithe → Arcanine → Hisuian Arcanine evolution line.
In competitive play, Hisuian Arcanine is placed in the UU tier where it holds a 15.48% usage rate. Its key abilities are Intimidate and Flash Fire and Rock Head, which allow it to function as a defensive pivot that weakens physical attackers. Hisuian Arcanine is weak to Water, Ground, Fighting, Rock-type moves, so trainers should plan around these vulnerabilities.
Hisuian Arcanine can learn 68 moves across Level-up, TM, Tutor, and Egg methods. Its most popular competitive moves include Head Smash, Flare Blitz, Extreme Speed, Close Combat. Standing at 2m tall and weighing 168kg, Hisuian Arcanine has been a fan favorite since its debut in the Galar region games.